Moved some files around
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@@ -29,7 +29,7 @@ void serializeCombat(CombatPacket* packet, void* buffer) {
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//identify the combat instance
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SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
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SERIALIZE(buffer, &packet->difficulty, sizeof(int));
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SERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
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SERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
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//combatants
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SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
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@@ -49,7 +49,7 @@ void deserializeCombat(CombatPacket* packet, void* buffer) {
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//identify the combat instance
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DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
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DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
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DESERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
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DESERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
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//combatants
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DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
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