This will not build; working on refactoring
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@@ -22,8 +22,25 @@
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#ifndef PLAYERENTITY_HPP_
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#define PLAYERENTITY_HPP_
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#include <string>
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struct PlayerEntity {
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//TODO: stuff
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int clientIndex;
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std::string handle;
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std::string avatar;
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int level;
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int exp;
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int maxHP;
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int health;
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int maxMP;
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int mana;
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int attack;
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int defence;
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int intelligence;
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int resistance;
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float accuracy;
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float evasion;
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float luck;
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};
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#endif
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