I fucking hate collisions
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@@ -154,11 +154,7 @@ void InWorld::Update() {
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//update all entities
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for (auto& it : characterMap) {
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//skip this player's character
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if (it.first == characterIndex) {
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continue;
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}
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it.second.Update();
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// it.second.Update();
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}
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for (auto& it : monsterMap) {
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it.second.Update();
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