Implemented a simpler frame rate system
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+6
-1
@@ -34,6 +34,7 @@ InWorld::InWorld() {
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cout << "entering InWorld" << endl;
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#endif
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cout << "Client Index: " << infoMgr->GetClientIndex() << endl;
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font.SetSurface(surfaceMgr->Get("font"));
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}
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InWorld::~InWorld() {
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@@ -59,7 +60,11 @@ void InWorld::FrameEnd() {
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}
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void InWorld::Render(SDL_Surface* const screen) {
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//
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ClockFrameRate();
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//since we're using this twice, make a tmp var
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string fps = itos(GetFrameRate());
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font.DrawStringTo(fps, screen, screen->w - fps.size() * font.GetCharW(), 0);
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}
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//-------------------------
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