Minor comment tweaks
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@@ -53,7 +53,7 @@ static int getPager(lua_State* L) {
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return 1;
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return 1;
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}
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}
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//TODO: GetEntityList?
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static const luaL_Reg roomLib[] = {
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static const luaL_Reg roomLib[] = {
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{"GetPager",getPager},
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{"GetPager",getPager},
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@@ -26,7 +26,7 @@
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int createRoom(lua_State* L) {
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int createRoom(lua_State* L) {
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//create & get the room
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//create & get the room
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RoomManager& roomMgr = RoomManager::GetSingleton();
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RoomManager& roomMgr = RoomManager::GetSingleton();
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int uid = roomMgr.Create();
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int uid = roomMgr.Create("",""); //TODO: All new managers need their internals fleshed out
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RoomData* room = roomMgr.Get(uid);
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RoomData* room = roomMgr.Get(uid);
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//setup the room
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//setup the room
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@@ -1,8 +1,6 @@
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TODO: client_manager.cpp
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TODO: All new managers need their internals fleshed out
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TODO: door_manager.cpp
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TODO: room_system api
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TODO: monster_manager.cpp
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TODO: rewrite the main body of the server
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TODO: *_data.cpp
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TODO: reduce friendships
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TODO: I need a better way to handle the statistics
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TODO: I need a better way to handle the statistics
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TODO: Fix shoddy movement
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TODO: Fix shoddy movement
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