Renamed CombatInstance to Battle, for clarity
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@@ -23,7 +23,7 @@
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#include "barrier_manager.hpp"
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#include "character_data.hpp"
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#include "combat_instance_manager.hpp"
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#include "battle_manager.hpp"
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#include "creature_manager.hpp"
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#include "region_pager_lua.hpp"
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#include "trigger_manager.hpp"
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@@ -89,7 +89,7 @@ private:
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int roomIndex = 0;
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BarrierManager barrierMgr;
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std::list<CharacterData*> characterList;
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CombatInstanceManager combatInstanceMgr;
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BattleManager battleMgr;
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CreatureManager creatureMgr;
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RegionPagerLua pager;
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TriggerManager triggerMgr;
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