Renamed CombatInstance to Battle, for clarity

This commit is contained in:
2016-07-11 10:14:07 +10:00
parent 69a13c5ed6
commit 6d8d7963a1
13 changed files with 72 additions and 71 deletions
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "character_data.hpp"
#include "creature_data.hpp"
#include <functional>
class Battle {
public:
Battle();
~Battle();
void Update();
//accessors and mutators
void PushCharacter(CharacterData* const characterData);
void PopCharacter(CharacterData* const characterData);
void PushCreature(CreatureData* const creatureData);
void PopCreature(CreatureData* const creatureData);
private:
std::array<CharacterData*, 8> characterArray;
std::array<CreatureData*, 8> creatureArray;
};