Renamed CombatInstance to Battle, for clarity
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@@ -31,7 +31,7 @@
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class BarrierData: public Entity {
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public:
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BarrierData(int instanceIndex);
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BarrierData(int battleIndex);
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~BarrierData();
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int Update(lua_State*);
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@@ -43,8 +43,8 @@ public:
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std::string SetTag(std::string key, std::string value);
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std::string GetTag(std::string key);
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int SetInstanceIndex(int i);
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int GetInstanceIndex() const;
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int SetBattleIndex(int i);
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int GetBattleIndex() const;
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int SetStatus(int k, int v);
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int GetStatus(int k);
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@@ -55,7 +55,7 @@ private:
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int scriptRef = LUA_NOREF;
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std::map<std::string, std::string> tags;
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int instanceIndex;
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int battleIndex;
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int status[8];
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};
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