Renamed CombatInstance to Battle, for clarity

This commit is contained in:
2016-07-11 10:14:07 +10:00
parent 69a13c5ed6
commit 6d8d7963a1
13 changed files with 72 additions and 71 deletions
+4 -4
View File
@@ -31,7 +31,7 @@
class BarrierData: public Entity {
public:
BarrierData(int instanceIndex);
BarrierData(int battleIndex);
~BarrierData();
int Update(lua_State*);
@@ -43,8 +43,8 @@ public:
std::string SetTag(std::string key, std::string value);
std::string GetTag(std::string key);
int SetInstanceIndex(int i);
int GetInstanceIndex() const;
int SetBattleIndex(int i);
int GetBattleIndex() const;
int SetStatus(int k, int v);
int GetStatus(int k);
@@ -55,7 +55,7 @@ private:
int scriptRef = LUA_NOREF;
std::map<std::string, std::string> tags;
int instanceIndex;
int battleIndex;
int status[8];
};