Renamed CombatInstance to Battle, for clarity

This commit is contained in:
2016-07-11 10:14:07 +10:00
parent 69a13c5ed6
commit 6d8d7963a1
13 changed files with 72 additions and 71 deletions
+5 -5
View File
@@ -28,7 +28,7 @@
BarrierData::BarrierData(int i):
Entity::Entity("barrier")
{
instanceIndex = i;
battleIndex = i;
memset(status, 0, sizeof(int) * 8);
SetBounds({
@@ -85,12 +85,12 @@ std::string BarrierData::GetTag(std::string key) {
return tags[key];
}
int BarrierData::SetInstanceIndex(int i) {
return instanceIndex = i;
int BarrierData::SetBattleIndex(int i) {
return battleIndex = i;
}
int BarrierData::GetInstanceIndex() const {
return instanceIndex;
int BarrierData::GetBattleIndex() const {
return battleIndex;
}
int BarrierData::SetStatus(int k, int v) {