Renamed CombatInstance to Battle, for clarity
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@@ -28,7 +28,7 @@
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BarrierData::BarrierData(int i):
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Entity::Entity("barrier")
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{
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instanceIndex = i;
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battleIndex = i;
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memset(status, 0, sizeof(int) * 8);
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SetBounds({
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@@ -85,12 +85,12 @@ std::string BarrierData::GetTag(std::string key) {
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return tags[key];
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}
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int BarrierData::SetInstanceIndex(int i) {
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return instanceIndex = i;
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int BarrierData::SetBattleIndex(int i) {
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return battleIndex = i;
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}
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int BarrierData::GetInstanceIndex() const {
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return instanceIndex;
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int BarrierData::GetBattleIndex() const {
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return battleIndex;
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}
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int BarrierData::SetStatus(int k, int v) {
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