Renamed CombatInstance to Battle, for clarity

This commit is contained in:
2016-07-11 10:14:07 +10:00
parent 69a13c5ed6
commit 6d8d7963a1
13 changed files with 72 additions and 71 deletions
+8 -7
View File
@@ -52,15 +52,17 @@ static int getTag(lua_State* L) {
return 1;
}
static int setInstance(lua_State* L) {
/*
static int setBattleIndex(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
barrier->SetInstanceIndex(lua_tointeger(L, 2));
barrier->SetBattleIndex(lua_tointeger(L, 2));
return 0;
}
*/
static int getInstance(lua_State* L) {
static int getBattleIndex(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
lua_pushinteger(L, barrier->GetInstanceIndex());
lua_pushinteger(L, barrier->GetBattleIndex());
return 1;
}
@@ -81,9 +83,8 @@ static const luaL_Reg barrierLib[] = {
{"GetScript", getScript},
{"SetTag", setTag},
{"GetTag", getTag},
//NOTE: Why is the instance mutable?
{"SetInstance", setInstance},
{"GetInstance", getInstance},
// {"SetBattleIndex", setBattleIndex},
{"GetBattleIndex", getBattleIndex},
{"SetStatus", setStatus},
{"GetStatus", getStatus},
{nullptr, nullptr}