Renamed CombatInstance to Battle, for clarity
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@@ -52,15 +52,17 @@ static int getTag(lua_State* L) {
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return 1;
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}
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static int setInstance(lua_State* L) {
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/*
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static int setBattleIndex(lua_State* L) {
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BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
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barrier->SetInstanceIndex(lua_tointeger(L, 2));
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barrier->SetBattleIndex(lua_tointeger(L, 2));
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return 0;
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}
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*/
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static int getInstance(lua_State* L) {
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static int getBattleIndex(lua_State* L) {
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BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
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lua_pushinteger(L, barrier->GetInstanceIndex());
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lua_pushinteger(L, barrier->GetBattleIndex());
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return 1;
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}
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@@ -81,9 +83,8 @@ static const luaL_Reg barrierLib[] = {
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{"GetScript", getScript},
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{"SetTag", setTag},
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{"GetTag", getTag},
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//NOTE: Why is the instance mutable?
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{"SetInstance", setInstance},
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{"GetInstance", getInstance},
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// {"SetBattleIndex", setBattleIndex},
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{"GetBattleIndex", getBattleIndex},
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{"SetStatus", setStatus},
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{"GetStatus", getStatus},
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{nullptr, nullptr}
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