Merge branch 'network' (read more)
I've refactored the network layout. Here is a brief list of changes: * The new player object is created server-side rather than client-side * serial.cpp now uses macros to prevent hard-to-find logic errors * A few method definitions have been re-ordered * SerialPacket's internals have been slightly changed * SerialPacket now carries a datestamp defining the network protocol * server_application.cpp has been split into two separate files * HandleJoinRequest() has been modified to create the new player object
This commit is contained in:
@@ -119,10 +119,10 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu(&config);
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activeScene = new OptionsMenu(&config);
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break;
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break;
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case SceneList::LOBBYMENU:
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&config, &network, &clientIndex);
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &playerIndex);
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break;
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break;
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case SceneList::INWORLD:
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case SceneList::INWORLD:
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activeScene = new InWorld(&config, &network, &clientIndex);
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activeScene = new InWorld(&config, &network, &clientIndex, &playerIndex);
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break;
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break;
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case SceneList::INCOMBAT:
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case SceneList::INCOMBAT:
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activeScene = new InCombat();
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activeScene = new InCombat();
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@@ -44,9 +44,11 @@ private:
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BaseScene* activeScene = nullptr;
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BaseScene* activeScene = nullptr;
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//shared parameters
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ConfigUtility config;
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ConfigUtility config;
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UDPNetworkUtility network;
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UDPNetworkUtility network;
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int clientIndex = -1; //replace with a struct?
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int clientIndex = -1;
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int playerIndex = -1;
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};
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};
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#endif
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#endif
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+56
-62
@@ -31,10 +31,11 @@
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
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InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argPlayerIndex):
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config(*argConfig),
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config(*argConfig),
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network(*argNetwork),
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network(*argNetwork),
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clientIndex(*argClientIndex)
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clientIndex(*argClientIndex),
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playerIndex(*argPlayerIndex)
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{
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{
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//setup the utility objects
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//setup the utility objects
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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@@ -61,23 +62,12 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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//TODO: add the tilesheet to the map system?
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//TODO: add the tilesheet to the map system?
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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//create the server-side player object
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//TODO: the login system needs an overhaul
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SerialPacket packet;
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packet.meta.type = SerialPacket::Type::PLAYER_NEW;
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packet.playerInfo.clientIndex = clientIndex;
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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packet.playerInfo.position = {0,0};
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packet.playerInfo.motion = {0,0};
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//send it
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char buffer[PACKET_BUFFER_SIZE];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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//request a sync
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//request a sync
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SerialPacket packet;
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char buffer[PACKET_STRING_SIZE];
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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packet.clientInfo.clientIndex = clientIndex;
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packet.clientInfo.playerIndex = playerIndex;
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serialize(&packet, buffer);
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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@@ -190,28 +180,28 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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case SDLK_LEFT:
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case SDLK_LEFT:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_UP:
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case SDLK_UP:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_DOWN:
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case SDLK_DOWN:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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}
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}
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@@ -223,28 +213,28 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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case SDLK_LEFT:
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case SDLK_LEFT:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_UP:
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case SDLK_UP:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_DOWN:
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case SDLK_DOWN:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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}
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}
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@@ -259,18 +249,18 @@ void InWorld::HandlePacket(SerialPacket packet) {
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case SerialPacket::Type::DISCONNECT:
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case SerialPacket::Type::DISCONNECT:
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HandleDisconnect(packet);
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HandleDisconnect(packet);
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break;
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break;
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case SerialPacket::Type::REGION_CONTENT:
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HandleRegionContent(packet);
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break;
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case SerialPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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break;
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case SerialPacket::Type::PLAYER_NEW:
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case SerialPacket::Type::PLAYER_NEW:
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HandlePlayerNew(packet);
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HandlePlayerNew(packet);
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break;
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break;
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case SerialPacket::Type::PLAYER_DELETE:
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case SerialPacket::Type::PLAYER_DELETE:
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HandlePlayerDelete(packet);
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HandlePlayerDelete(packet);
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break;
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break;
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case SerialPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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break;
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case SerialPacket::Type::REGION_CONTENT:
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HandleRegionContent(packet);
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break;
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//handle errors
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//handle errors
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default:
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default:
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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@@ -281,23 +271,49 @@ void InWorld::HandlePacket(SerialPacket packet) {
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void InWorld::HandleDisconnect(SerialPacket packet) {
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void InWorld::HandleDisconnect(SerialPacket packet) {
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network.Unbind(Channels::SERVER);
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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clientIndex = -1;
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playerIndex = -1;
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SetNextScene(SceneList::MAINMENU);
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SetNextScene(SceneList::MAINMENU);
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}
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}
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void InWorld::HandleRegionContent(SerialPacket packet) {
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//replace existing regions
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//TODO: account for map index
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if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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}
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regionPager.PushRegion(packet.regionInfo.region);
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packet.regionInfo.region = nullptr;
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}
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void InWorld::HandlePlayerUpdate(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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HandlePlayerNew(packet);
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return;
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}
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//update only if the message didn't originate from here
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if (packet.playerInfo.clientIndex != clientIndex) {
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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}
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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}
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void InWorld::HandlePlayerNew(SerialPacket packet) {
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void InWorld::HandlePlayerNew(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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throw(std::runtime_error("Cannot create duplicate players"));
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throw(std::runtime_error("Cannot create duplicate players"));
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}
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}
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//TODO: set the handle
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playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
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playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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//catch this client's player object
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//catch this client's player object
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if (packet.playerInfo.clientIndex == clientIndex && !localCharacter) {
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if (packet.playerInfo.playerIndex == playerIndex && !localCharacter) {
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playerIndex = packet.playerInfo.playerIndex;
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localCharacter = &playerCharacters[playerIndex];
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localCharacter = &playerCharacters[playerIndex];
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//setup the camera
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//setup the camera
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camera.width = GetScreen()->w;
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camera.width = GetScreen()->w;
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camera.height = GetScreen()->h;
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camera.height = GetScreen()->h;
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@@ -315,40 +331,17 @@ void InWorld::HandlePlayerDelete(SerialPacket packet) {
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playerCharacters.erase(packet.playerInfo.playerIndex);
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playerCharacters.erase(packet.playerInfo.playerIndex);
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//catch this client's player object
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//catch this client's player object
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if (packet.playerInfo.clientIndex == clientIndex) {
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if (packet.playerInfo.playerIndex == playerIndex) {
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playerIndex = -1;
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playerIndex = -1;
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localCharacter = nullptr;
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localCharacter = nullptr;
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}
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}
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}
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}
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void InWorld::HandlePlayerUpdate(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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HandlePlayerNew(packet);
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return;
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}
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//update only if the message didn't originate from here
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if (packet.playerInfo.clientIndex != clientIndex) {
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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}
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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}
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void InWorld::HandleRegionContent(SerialPacket packet) {
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//replace existing regions
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if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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}
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regionPager.PushRegion(packet.regionInfo.region);
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packet.regionInfo.region = nullptr;
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}
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|
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//-------------------------
|
//-------------------------
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//Server control
|
//Server control
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//-------------------------
|
//-------------------------
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|
|
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void InWorld::SendState() {
|
void InWorld::SendPlayerUpdate() {
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SerialPacket packet;
|
SerialPacket packet;
|
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char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
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|
|
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@@ -369,7 +362,7 @@ void InWorld::RequestDisconnect() {
|
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|
|
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//send a disconnect request
|
//send a disconnect request
|
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packet.meta.type = SerialPacket::Type::DISCONNECT;
|
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
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packet.clientInfo.index = clientIndex;
|
packet.clientInfo.clientIndex = clientIndex;
|
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serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
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}
|
}
|
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@@ -380,17 +373,18 @@ void InWorld::RequestShutDown() {
|
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|
|
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//send a shutdown request
|
//send a shutdown request
|
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packet.meta.type = SerialPacket::Type::SHUTDOWN;
|
packet.meta.type = SerialPacket::Type::SHUTDOWN;
|
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packet.clientInfo.index = clientIndex;
|
packet.clientInfo.clientIndex = clientIndex;
|
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serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
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}
|
}
|
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|
|
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void InWorld::RequestRegion(int x, int y) {
|
void InWorld::RequestRegion(int mapIndex, int x, int y) {
|
||||||
SerialPacket packet;
|
SerialPacket packet;
|
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char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
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//pack the region's data
|
//pack the region's data
|
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packet.meta.type = SerialPacket::Type::REGION_REQUEST;
|
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
|
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|
packet.regionInfo.mapIndex = mapIndex;
|
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packet.regionInfo.x = x;
|
packet.regionInfo.x = x;
|
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packet.regionInfo.y = y;
|
packet.regionInfo.y = y;
|
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serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
@@ -430,7 +424,7 @@ void InWorld::UpdateMap() {
|
|||||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||||
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||||
if (!regionPager.FindRegion(i, j)) {
|
if (!regionPager.FindRegion(i, j)) {
|
||||||
RequestRegion(i, j);
|
RequestRegion(0, i, j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -52,7 +52,7 @@
|
|||||||
class InWorld : public BaseScene {
|
class InWorld : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const);
|
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const);
|
||||||
~InWorld();
|
~InWorld();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -80,19 +80,19 @@ protected:
|
|||||||
void HandleRegionContent(SerialPacket);
|
void HandleRegionContent(SerialPacket);
|
||||||
|
|
||||||
//Server control
|
//Server control
|
||||||
void SendState();
|
void SendPlayerUpdate();
|
||||||
void RequestDisconnect();
|
void RequestDisconnect();
|
||||||
void RequestShutDown();
|
void RequestShutDown();
|
||||||
void RequestRegion(int x, int y);
|
void RequestRegion(int mapIndex, int x, int y);
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
void UpdateMap();
|
void UpdateMap();
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
FrameRate fps;
|
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network;
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
|
int& playerIndex;
|
||||||
|
|
||||||
//graphics
|
//graphics
|
||||||
Image buttonImage;
|
Image buttonImage;
|
||||||
@@ -111,11 +111,11 @@ protected:
|
|||||||
int width = 0, height = 0;
|
int width = 0, height = 0;
|
||||||
int marginX = 0, marginY = 0;
|
int marginX = 0, marginY = 0;
|
||||||
} camera;
|
} camera;
|
||||||
|
FrameRate fps;
|
||||||
|
|
||||||
//game
|
//game
|
||||||
std::map<int, PlayerCharacter> playerCharacters;
|
std::map<int, PlayerCharacter> playerCharacters;
|
||||||
PlayerCharacter* localCharacter = nullptr;
|
PlayerCharacter* localCharacter = nullptr;
|
||||||
int playerIndex = -1;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -30,10 +30,11 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
|
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argPlayerIndex):
|
||||||
config(*argConfig),
|
config(*argConfig),
|
||||||
network(*argNetwork),
|
network(*argNetwork),
|
||||||
clientIndex(*argClientIndex)
|
clientIndex(*argClientIndex),
|
||||||
|
playerIndex(*argPlayerIndex)
|
||||||
{
|
{
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
@@ -155,13 +156,17 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||||
//TODO: The player login information should be collected by the lobby screen
|
|
||||||
//the vars
|
//the vars
|
||||||
SerialPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//join the selected server
|
//pack the packet
|
||||||
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
|
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
|
||||||
|
strncpy(packet.clientInfo.player, config["client.player"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//join the selected server
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
@@ -203,20 +208,20 @@ void LobbyMenu::HandlePacket(SerialPacket packet) {
|
|||||||
//extract the data
|
//extract the data
|
||||||
ServerInformation server;
|
ServerInformation server;
|
||||||
server.address = packet.meta.srcAddress;
|
server.address = packet.meta.srcAddress;
|
||||||
|
server.networkVersion = packet.serverInfo.networkVersion;
|
||||||
server.name = packet.serverInfo.name;
|
server.name = packet.serverInfo.name;
|
||||||
server.playerCount = packet.serverInfo.playerCount;
|
server.playerCount = packet.serverInfo.playerCount;
|
||||||
|
|
||||||
//NOTE: Check compatibility here
|
//NOTE: Check compatibility here
|
||||||
server.compatible = packet.serverInfo.regionWidth == REGION_WIDTH &&
|
server.compatible = server.networkVersion == NETWORK_VERSION;
|
||||||
packet.serverInfo.regionHeight == REGION_HEIGHT &&
|
|
||||||
packet.serverInfo.regionDepth == REGION_DEPTH;
|
|
||||||
|
|
||||||
//push
|
//push
|
||||||
serverInfo.push_back(server);
|
serverInfo.push_back(server);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SerialPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
clientIndex = packet.clientInfo.index;
|
clientIndex = packet.clientInfo.clientIndex;
|
||||||
|
playerIndex = packet.clientInfo.playerIndex;
|
||||||
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
||||||
SetNextScene(SceneList::INWORLD);
|
SetNextScene(SceneList::INWORLD);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -28,9 +28,6 @@
|
|||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
//map
|
|
||||||
#include "region.hpp"
|
|
||||||
|
|
||||||
//network
|
//network
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "serial_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
@@ -45,7 +42,7 @@
|
|||||||
class LobbyMenu : public BaseScene {
|
class LobbyMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const);
|
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const);
|
||||||
~LobbyMenu();
|
~LobbyMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -64,10 +61,11 @@ protected:
|
|||||||
|
|
||||||
void HandlePacket(SerialPacket);
|
void HandlePacket(SerialPacket);
|
||||||
|
|
||||||
//global
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network;
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
|
int& playerIndex;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
@@ -79,7 +77,7 @@ protected:
|
|||||||
//server list
|
//server list
|
||||||
struct ServerInformation {
|
struct ServerInformation {
|
||||||
IPaddress address;
|
IPaddress address;
|
||||||
//TODO: version info
|
int networkVersion;
|
||||||
std::string name;
|
std::string name;
|
||||||
int playerCount;
|
int playerCount;
|
||||||
bool compatible;
|
bool compatible;
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ protected:
|
|||||||
void Update(double delta);
|
void Update(double delta);
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
|
|||||||
+107
-128
@@ -25,85 +25,59 @@
|
|||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Convenience Macros
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer += size;
|
||||||
|
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer += size;
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//internal serialization functions
|
//internal serialization functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void serializeType(SerialPacket* packet, char* buffer) {
|
void serializeType(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeServer(SerialPacket* packet, char* buffer) {
|
void serializeServer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(SerialPacket::Type);
|
|
||||||
|
|
||||||
//server info
|
//server info
|
||||||
//Note: version info serialization goes here
|
SERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
||||||
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
SERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
||||||
buffer += PACKET_STRING_SIZE;
|
SERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
||||||
memcpy(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//map format
|
|
||||||
memcpy(buffer, &packet->serverInfo.regionWidth, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(buffer, &packet->serverInfo.regionHeight, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(buffer, &packet->serverInfo.regionDepth, sizeof(int));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeClient(SerialPacket* packet, char* buffer) {
|
void serializeClient(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(SerialPacket::Type);
|
|
||||||
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializePlayer(SerialPacket* packet, char* buffer) {
|
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
buffer += sizeof(SerialPacket::Type);
|
|
||||||
|
|
||||||
//indexes
|
//indexes
|
||||||
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
SERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
||||||
buffer += sizeof(int);
|
SERIALIZE(buffer, &packet->clientInfo.playerIndex, sizeof(int));
|
||||||
memcpy(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//text
|
//texts
|
||||||
memcpy(buffer, packet->playerInfo.handle, PACKET_STRING_SIZE);
|
SERIALIZE(buffer, packet->clientInfo.player, PACKET_STRING_SIZE);
|
||||||
buffer += PACKET_STRING_SIZE;
|
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||||
memcpy(buffer, packet->playerInfo.avatar, PACKET_STRING_SIZE);
|
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||||
buffer += PACKET_STRING_SIZE;
|
|
||||||
|
|
||||||
//vectors
|
|
||||||
memcpy(buffer, &packet->playerInfo.position.x, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(buffer, &packet->playerInfo.position.y, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(buffer, &packet->playerInfo.motion.x, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
|
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(SerialPacket::Type);
|
|
||||||
|
|
||||||
//x & y
|
//format
|
||||||
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
|
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||||
buffer += sizeof(int);
|
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||||
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
|
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||||
//format
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
||||||
buffer += sizeof(SerialPacket::Type);
|
|
||||||
|
|
||||||
//x & y
|
//format
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
|
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||||
buffer += sizeof(int);
|
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetY();
|
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//content
|
//content
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||||
@@ -116,92 +90,79 @@ void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void serializePlayer(SerialPacket* packet, char* buffer) {
|
||||||
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
|
|
||||||
|
//indexes
|
||||||
|
SERIALIZE(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
||||||
|
SERIALIZE(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
||||||
|
|
||||||
|
//texts
|
||||||
|
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||||
|
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//vectors
|
||||||
|
SERIALIZE(buffer, &packet->playerInfo.position.x, sizeof(double));
|
||||||
|
SERIALIZE(buffer, &packet->playerInfo.position.y, sizeof(double));
|
||||||
|
SERIALIZE(buffer, &packet->playerInfo.motion.x, sizeof(double));
|
||||||
|
SERIALIZE(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
||||||
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//internal deserialization functions
|
//internal deserialization functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void deserializeType(SerialPacket* packet, char* buffer) {
|
void deserializeType(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeServer(SerialPacket* packet, char* buffer) {
|
void deserializeServer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(SerialPacket::Type);
|
|
||||||
|
|
||||||
//server info
|
//server info
|
||||||
//Note: version info deserialization goes here
|
DESERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
||||||
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
DESERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
||||||
buffer += PACKET_STRING_SIZE;
|
DESERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
||||||
memcpy(&packet->serverInfo.playerCount, buffer, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//map format
|
|
||||||
memcpy(&packet->serverInfo.regionWidth, buffer, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(&packet->serverInfo.regionHeight, buffer, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
memcpy(&packet->serverInfo.regionDepth, buffer, sizeof(int));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeClient(SerialPacket* packet, char* buffer) {
|
void deserializeClient(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(SerialPacket::Type);
|
|
||||||
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializePlayer(SerialPacket* packet, char* buffer) {
|
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
|
||||||
buffer += sizeof(SerialPacket::Type);
|
|
||||||
|
|
||||||
//indexes
|
//indexes
|
||||||
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
DESERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
||||||
buffer += sizeof(int);
|
DESERIALIZE(buffer, &packet->clientInfo.playerIndex, sizeof(int));
|
||||||
memcpy(&packet->playerInfo.playerIndex, buffer, sizeof(int));
|
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//text
|
//texts
|
||||||
memcpy(packet->playerInfo.handle, buffer, PACKET_STRING_SIZE);
|
DESERIALIZE(buffer, packet->clientInfo.player, PACKET_STRING_SIZE);
|
||||||
buffer += PACKET_STRING_SIZE;
|
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||||
memcpy(packet->playerInfo.avatar, buffer, PACKET_STRING_SIZE);
|
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||||
buffer += PACKET_STRING_SIZE;
|
|
||||||
|
|
||||||
//vectors
|
|
||||||
memcpy(&packet->playerInfo.position.x, buffer, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(&packet->playerInfo.position.y, buffer, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(&packet->playerInfo.motion.x, buffer, sizeof(double));
|
|
||||||
buffer += sizeof(double);
|
|
||||||
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
|
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(SerialPacket::Type);
|
|
||||||
|
|
||||||
//x & y
|
//format
|
||||||
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||||
buffer += sizeof(int);
|
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||||
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(SerialPacket::Type);
|
|
||||||
|
|
||||||
//x & y
|
//format
|
||||||
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
||||||
buffer += sizeof(int);
|
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
||||||
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
||||||
buffer += sizeof(int);
|
|
||||||
|
|
||||||
//content
|
//an object to work on
|
||||||
BlankAllocator().Create(
|
BlankAllocator().Create(
|
||||||
&packet->regionInfo.region,
|
&packet->regionInfo.region,
|
||||||
packet->regionInfo.x,
|
packet->regionInfo.x,
|
||||||
packet->regionInfo.y
|
packet->regionInfo.y
|
||||||
);
|
);
|
||||||
|
|
||||||
|
//content
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
||||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
||||||
@@ -212,6 +173,24 @@ void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void deserializePlayer(SerialPacket* packet, char* buffer) {
|
||||||
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
|
|
||||||
|
//indexes
|
||||||
|
DESERIALIZE(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
||||||
|
DESERIALIZE(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
||||||
|
|
||||||
|
//texts
|
||||||
|
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||||
|
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//vectors
|
||||||
|
DESERIALIZE(buffer, &packet->playerInfo.position.x, sizeof(double));
|
||||||
|
DESERIALIZE(buffer, &packet->playerInfo.position.y, sizeof(double));
|
||||||
|
DESERIALIZE(buffer, &packet->playerInfo.motion.x, sizeof(double));
|
||||||
|
DESERIALIZE(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
||||||
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//the interface functions
|
//the interface functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -223,8 +202,6 @@ void serialize(SerialPacket* packet, void* buffer) {
|
|||||||
case SerialPacket::Type::PING:
|
case SerialPacket::Type::PING:
|
||||||
case SerialPacket::Type::PONG:
|
case SerialPacket::Type::PONG:
|
||||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
case SerialPacket::Type::JOIN_REQUEST:
|
|
||||||
case SerialPacket::Type::SYNCHRONIZE:
|
|
||||||
serializeType(packet, reinterpret_cast<char*>(buffer));
|
serializeType(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -234,19 +211,14 @@ void serialize(SerialPacket* packet, void* buffer) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
//Client info
|
//Client info
|
||||||
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
case SerialPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
case SerialPacket::Type::DISCONNECT:
|
case SerialPacket::Type::DISCONNECT:
|
||||||
case SerialPacket::Type::SHUTDOWN:
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Player info
|
|
||||||
case SerialPacket::Type::PLAYER_NEW:
|
|
||||||
case SerialPacket::Type::PLAYER_DELETE:
|
|
||||||
case SerialPacket::Type::PLAYER_UPDATE:
|
|
||||||
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
//region info
|
||||||
case SerialPacket::Type::REGION_REQUEST:
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||||
@@ -255,6 +227,13 @@ void serialize(SerialPacket* packet, void* buffer) {
|
|||||||
case SerialPacket::Type::REGION_CONTENT:
|
case SerialPacket::Type::REGION_CONTENT:
|
||||||
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
//Player info
|
||||||
|
case SerialPacket::Type::PLAYER_NEW:
|
||||||
|
case SerialPacket::Type::PLAYER_DELETE:
|
||||||
|
case SerialPacket::Type::PLAYER_UPDATE:
|
||||||
|
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -267,8 +246,6 @@ void deserialize(SerialPacket* packet, void* buffer) {
|
|||||||
case SerialPacket::Type::PING:
|
case SerialPacket::Type::PING:
|
||||||
case SerialPacket::Type::PONG:
|
case SerialPacket::Type::PONG:
|
||||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
case SerialPacket::Type::JOIN_REQUEST:
|
|
||||||
case SerialPacket::Type::SYNCHRONIZE:
|
|
||||||
//NOTHING
|
//NOTHING
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -278,19 +255,14 @@ void deserialize(SerialPacket* packet, void* buffer) {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
//Client info
|
//Client info
|
||||||
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
case SerialPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
case SerialPacket::Type::DISCONNECT:
|
case SerialPacket::Type::DISCONNECT:
|
||||||
case SerialPacket::Type::SHUTDOWN:
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Player info
|
|
||||||
case SerialPacket::Type::PLAYER_NEW:
|
|
||||||
case SerialPacket::Type::PLAYER_DELETE:
|
|
||||||
case SerialPacket::Type::PLAYER_UPDATE:
|
|
||||||
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
//region info
|
||||||
case SerialPacket::Type::REGION_REQUEST:
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||||
@@ -299,5 +271,12 @@ void deserialize(SerialPacket* packet, void* buffer) {
|
|||||||
case SerialPacket::Type::REGION_CONTENT:
|
case SerialPacket::Type::REGION_CONTENT:
|
||||||
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
//Player info
|
||||||
|
case SerialPacket::Type::PLAYER_NEW:
|
||||||
|
case SerialPacket::Type::PLAYER_DELETE:
|
||||||
|
case SerialPacket::Type::PLAYER_UPDATE:
|
||||||
|
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -27,10 +27,10 @@
|
|||||||
/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
|
/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
|
||||||
* NOTE: REGION_CONTENT is currently the largest type of packet
|
* NOTE: REGION_CONTENT is currently the largest type of packet
|
||||||
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
|
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
|
||||||
* map format: sizeof(int) * 2
|
* map format: sizeof(int) * 3
|
||||||
* metadata: sizeof(metadata)
|
* metadata: sizeof(metadata)
|
||||||
*/
|
*/
|
||||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 2 + sizeof(SerialPacket::Metadata)
|
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacket::Metadata)
|
||||||
|
|
||||||
void serialize(SerialPacket* const, void*);
|
void serialize(SerialPacket* const, void*);
|
||||||
void deserialize(SerialPacket* const, void*);
|
void deserialize(SerialPacket* const, void*);
|
||||||
|
|||||||
@@ -27,6 +27,7 @@
|
|||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
|
#define NETWORK_VERSION 20140428
|
||||||
#define PACKET_STRING_SIZE 100
|
#define PACKET_STRING_SIZE 100
|
||||||
|
|
||||||
#pragma pack(push, 0)
|
#pragma pack(push, 0)
|
||||||
@@ -49,23 +50,23 @@ union SerialPacket {
|
|||||||
JOIN_REQUEST = 5,
|
JOIN_REQUEST = 5,
|
||||||
JOIN_RESPONSE = 6,
|
JOIN_RESPONSE = 6,
|
||||||
|
|
||||||
//disconnect from the server
|
|
||||||
DISCONNECT = 7,
|
|
||||||
|
|
||||||
//mass update
|
//mass update
|
||||||
SYNCHRONIZE = 8,
|
SYNCHRONIZE = 7,
|
||||||
|
|
||||||
|
//disconnect from the server
|
||||||
|
DISCONNECT = 8,
|
||||||
|
|
||||||
//shut down the server
|
//shut down the server
|
||||||
SHUTDOWN = 9,
|
SHUTDOWN = 9,
|
||||||
|
|
||||||
//Player movement, etc.
|
|
||||||
PLAYER_NEW = 10,
|
|
||||||
PLAYER_DELETE = 11,
|
|
||||||
PLAYER_UPDATE = 12,
|
|
||||||
|
|
||||||
//map data
|
//map data
|
||||||
REGION_REQUEST = 13,
|
REGION_REQUEST = 10,
|
||||||
REGION_CONTENT = 14,
|
REGION_CONTENT = 11,
|
||||||
|
|
||||||
|
//Player movement, etc.
|
||||||
|
PLAYER_NEW = 12,
|
||||||
|
PLAYER_DELETE = 13,
|
||||||
|
PLAYER_UPDATE = 14,
|
||||||
|
|
||||||
//TODO: combat packets
|
//TODO: combat packets
|
||||||
};
|
};
|
||||||
@@ -79,42 +80,41 @@ union SerialPacket {
|
|||||||
//information about the server
|
//information about the server
|
||||||
struct ServerInformation {
|
struct ServerInformation {
|
||||||
Metadata meta;
|
Metadata meta;
|
||||||
//TODO: version info
|
int networkVersion;
|
||||||
char name[PACKET_STRING_SIZE];
|
char name[PACKET_STRING_SIZE];
|
||||||
int playerCount;
|
int playerCount;
|
||||||
|
|
||||||
//map format
|
|
||||||
int regionWidth;
|
|
||||||
int regionHeight;
|
|
||||||
int regionDepth;
|
|
||||||
}serverInfo;
|
}serverInfo;
|
||||||
|
|
||||||
//information about the client
|
//information about the client
|
||||||
//TODO: login credentials
|
|
||||||
struct ClientInformation {
|
struct ClientInformation {
|
||||||
Metadata meta;
|
Metadata meta;
|
||||||
int index;
|
int clientIndex;
|
||||||
|
int playerIndex;
|
||||||
|
char player[PACKET_STRING_SIZE];
|
||||||
|
char handle[PACKET_STRING_SIZE];
|
||||||
|
char avatar[PACKET_STRING_SIZE];
|
||||||
}clientInfo;
|
}clientInfo;
|
||||||
|
|
||||||
|
//map data
|
||||||
|
struct RegionInformation {
|
||||||
|
Metadata meta;
|
||||||
|
int mapIndex;
|
||||||
|
int x, y;
|
||||||
|
Region* region;
|
||||||
|
}regionInfo;
|
||||||
|
|
||||||
//information about a player
|
//information about a player
|
||||||
struct PlayerInformation {
|
struct PlayerInformation {
|
||||||
Metadata meta;
|
Metadata meta;
|
||||||
int clientIndex;
|
int clientIndex;
|
||||||
int playerIndex;
|
int playerIndex;
|
||||||
//TODO: should move handle/avatar into clientInfo; these might actually do better during the login system
|
|
||||||
char handle[PACKET_STRING_SIZE];
|
char handle[PACKET_STRING_SIZE];
|
||||||
char avatar[PACKET_STRING_SIZE];
|
char avatar[PACKET_STRING_SIZE];
|
||||||
|
int mapIndex;
|
||||||
Vector2 position;
|
Vector2 position;
|
||||||
Vector2 motion;
|
Vector2 motion;
|
||||||
}playerInfo;
|
}playerInfo;
|
||||||
|
|
||||||
//map data
|
|
||||||
struct RegionInformation {
|
|
||||||
Metadata meta;
|
|
||||||
int x, y;
|
|
||||||
Region* region;
|
|
||||||
}regionInfo;
|
|
||||||
|
|
||||||
//defaults
|
//defaults
|
||||||
SerialPacket() {
|
SerialPacket() {
|
||||||
meta.type = Type::NONE;
|
meta.type = Type::NONE;
|
||||||
|
|||||||
+3
-2
@@ -23,7 +23,8 @@ map.pager.height = 20
|
|||||||
map.pager.depth = 3
|
map.pager.depth = 3
|
||||||
|
|
||||||
#player options
|
#player options
|
||||||
player.handle = username
|
client.player = Kayne Ruse
|
||||||
player.avatar = elliot2.bmp
|
client.handle = Ratstail91
|
||||||
|
client.avatar = elliot2.bmp
|
||||||
|
|
||||||
#debugging
|
#debugging
|
||||||
|
|||||||
@@ -21,4 +21,4 @@
|
|||||||
*/
|
*/
|
||||||
#include "client_entry.hpp"
|
#include "client_entry.hpp"
|
||||||
|
|
||||||
unsigned int ClientEntry::uidCounter;
|
int ClientEntry::uidCounter = 0;
|
||||||
|
|||||||
@@ -25,8 +25,8 @@
|
|||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
struct ClientEntry {
|
struct ClientEntry {
|
||||||
IPaddress address;
|
IPaddress address = {0,0};
|
||||||
static unsigned int uidCounter;
|
static int uidCounter;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -21,4 +21,4 @@
|
|||||||
*/
|
*/
|
||||||
#include "player_entry.hpp"
|
#include "player_entry.hpp"
|
||||||
|
|
||||||
unsigned int PlayerEntry::uidCounter;
|
int PlayerEntry::uidCounter = 0;
|
||||||
|
|||||||
+19
-18
@@ -31,32 +31,33 @@
|
|||||||
struct PlayerEntry {
|
struct PlayerEntry {
|
||||||
//metadata
|
//metadata
|
||||||
int clientIndex;
|
int clientIndex;
|
||||||
|
std::string player;
|
||||||
std::string handle;
|
std::string handle;
|
||||||
std::string avatar;
|
std::string avatar;
|
||||||
|
|
||||||
//world position
|
//world position
|
||||||
int mapIndex;
|
int mapIndex = 0;
|
||||||
Vector2 position;
|
Vector2 position = {0.0,0.0};
|
||||||
Vector2 motion;
|
Vector2 motion = {0.0,0.0};
|
||||||
BBox bbox;
|
BBox bbox = {0,0,0,0};
|
||||||
|
|
||||||
//statistics
|
//statistics
|
||||||
int level;
|
int level = 0;
|
||||||
int exp;
|
int exp = 0;
|
||||||
int maxHP;
|
int maxHP = 0;
|
||||||
int health;
|
int health = 0;
|
||||||
int maxMP;
|
int maxMP = 0;
|
||||||
int mana;
|
int mana = 0;
|
||||||
int attack;
|
int attack = 0;
|
||||||
int defence;
|
int defence = 0;
|
||||||
int intelligence;
|
int intelligence = 0;
|
||||||
int resistance;
|
int resistance = 0;
|
||||||
float accuracy;
|
float accuracy = 0.0;
|
||||||
float evasion;
|
float evasion = 0.0;
|
||||||
float luck;
|
float luck = 0.0;
|
||||||
|
|
||||||
//uid
|
//uid
|
||||||
static unsigned int uidCounter;
|
static int uidCounter;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,368 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "server_application.hpp"
|
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <iostream>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Define the public members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::Init(int argc, char** argv) {
|
|
||||||
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
|
||||||
std::cout << "Beginning startup" << std::endl;
|
|
||||||
|
|
||||||
//initial setup
|
|
||||||
ClientEntry::uidCounter = 0;
|
|
||||||
PlayerEntry::uidCounter = 0;
|
|
||||||
config.Load("rsc\\config.cfg");
|
|
||||||
|
|
||||||
//Init SDL
|
|
||||||
if (SDL_Init(0)) {
|
|
||||||
throw(std::runtime_error("Failed to initialize SDL"));
|
|
||||||
}
|
|
||||||
std::cout << "Initialized SDL" << std::endl;
|
|
||||||
|
|
||||||
//Init SDL_net
|
|
||||||
if (SDLNet_Init()) {
|
|
||||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
|
||||||
}
|
|
||||||
network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
|
|
||||||
std::cout << "Initialized SDL_net" << std::endl;
|
|
||||||
|
|
||||||
//Init SQL
|
|
||||||
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
|
||||||
if (ret != SQLITE_OK || !database) {
|
|
||||||
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
|
||||||
}
|
|
||||||
std::cout << "Initialized SQL" << std::endl;
|
|
||||||
|
|
||||||
//setup the database
|
|
||||||
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
|
||||||
throw(std::runtime_error("Failed to initialize SQL's setup script"));
|
|
||||||
}
|
|
||||||
std::cout << "Initialized SQL's setup script" << std::endl;
|
|
||||||
|
|
||||||
//lua
|
|
||||||
luaState = luaL_newstate();
|
|
||||||
if (!luaState) {
|
|
||||||
throw(std::runtime_error("Failed to initialize lua"));
|
|
||||||
}
|
|
||||||
luaL_openlibs(luaState);
|
|
||||||
std::cout << "Initialized lua" << std::endl;
|
|
||||||
|
|
||||||
//run the startup script
|
|
||||||
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
|
||||||
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
|
||||||
}
|
|
||||||
std::cout << "Initialized lua's setup script" << std::endl;
|
|
||||||
|
|
||||||
//setup the map object
|
|
||||||
regionPager.GetAllocator()->SetLuaState(luaState);
|
|
||||||
regionPager.GetFormat()->SetLuaState(luaState);
|
|
||||||
//TODO: config parameter
|
|
||||||
regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
|
||||||
|
|
||||||
std::cout << "Initialized the map system" << std::endl;
|
|
||||||
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
|
|
||||||
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
|
||||||
|
|
||||||
//finalize the startup
|
|
||||||
std::cout << "Startup completed successfully" << std::endl;
|
|
||||||
|
|
||||||
//debugging
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::Proc() {
|
|
||||||
SerialPacket packet;
|
|
||||||
while(running) {
|
|
||||||
//suck in the waiting packets & process them
|
|
||||||
while(network.Receive()) {
|
|
||||||
//get the packet
|
|
||||||
deserialize(&packet, network.GetInData());
|
|
||||||
//cache the source address
|
|
||||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
|
||||||
//we need to go deeper
|
|
||||||
HandlePacket(packet);
|
|
||||||
}
|
|
||||||
//give the computer a break
|
|
||||||
SDL_Delay(10);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::Quit() {
|
|
||||||
std::cout << "Shutting down" << std::endl;
|
|
||||||
//empty the members
|
|
||||||
regionPager.UnloadAll();
|
|
||||||
|
|
||||||
//APIs
|
|
||||||
lua_close(luaState);
|
|
||||||
sqlite3_close_v2(database);
|
|
||||||
network.Close();
|
|
||||||
SDLNet_Quit();
|
|
||||||
SDL_Quit();
|
|
||||||
std::cout << "Shutdown finished" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Define the uber switch
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::HandlePacket(SerialPacket packet) {
|
|
||||||
switch(packet.meta.type) {
|
|
||||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
|
||||||
HandleBroadcastRequest(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::JOIN_REQUEST:
|
|
||||||
HandleJoinRequest(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::DISCONNECT:
|
|
||||||
HandleDisconnect(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::SYNCHRONIZE:
|
|
||||||
HandleSynchronize(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::SHUTDOWN:
|
|
||||||
HandleShutdown(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::PLAYER_NEW:
|
|
||||||
HandlePlayerNew(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::PLAYER_DELETE:
|
|
||||||
HandlePlayerDelete(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::PLAYER_UPDATE:
|
|
||||||
HandlePlayerUpdate(packet);
|
|
||||||
break;
|
|
||||||
case SerialPacket::Type::REGION_REQUEST:
|
|
||||||
HandleRegionRequest(packet);
|
|
||||||
break;
|
|
||||||
//handle errors
|
|
||||||
default:
|
|
||||||
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Handle various network input
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
|
||||||
//send back the server's metadata
|
|
||||||
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
|
||||||
|
|
||||||
//pack the data
|
|
||||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
|
||||||
packet.serverInfo.playerCount = playerMap.size();
|
|
||||||
packet.serverInfo.regionWidth = REGION_WIDTH;
|
|
||||||
packet.serverInfo.regionHeight = REGION_HEIGHT;
|
|
||||||
packet.serverInfo.regionDepth = REGION_DEPTH;
|
|
||||||
|
|
||||||
//send the data
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
serialize(&packet, buffer);
|
|
||||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
|
||||||
//register the new client
|
|
||||||
ClientEntry newClient;
|
|
||||||
newClient.address = packet.meta.srcAddress;
|
|
||||||
clientMap[ClientEntry::uidCounter] = newClient;
|
|
||||||
|
|
||||||
//send the client their index
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
|
||||||
packet.clientInfo.index = ClientEntry::uidCounter;
|
|
||||||
serialize(&packet, buffer);
|
|
||||||
|
|
||||||
//bounce this packet
|
|
||||||
network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
|
|
||||||
//finished this routine
|
|
||||||
ClientEntry::uidCounter++;
|
|
||||||
std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
|
||||||
//TODO: authenticate who is disconnecting/kicking
|
|
||||||
|
|
||||||
//disconnect the specified client
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
serialize(&packet, buffer);
|
|
||||||
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
clientMap.erase(packet.clientInfo.index);
|
|
||||||
|
|
||||||
//prep the delete packet
|
|
||||||
SerialPacket delPacket;
|
|
||||||
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
|
||||||
|
|
||||||
//TODO: can this use DeletePlayer() instead?
|
|
||||||
//delete server and client side players
|
|
||||||
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
|
||||||
//find the internal players to delete
|
|
||||||
if (it.second.clientIndex == packet.clientInfo.index) {
|
|
||||||
//send the delete player command to all clients
|
|
||||||
delPacket.playerInfo.playerIndex = it.first;
|
|
||||||
PumpPacket(delPacket);
|
|
||||||
|
|
||||||
//delete this player object
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
//don't delete this player object
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
|
|
||||||
//finished this routine
|
|
||||||
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
|
||||||
//TODO: compensate for large distances
|
|
||||||
|
|
||||||
//send all the server's data to this client
|
|
||||||
SerialPacket newPacket;
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
|
|
||||||
//players
|
|
||||||
newPacket.meta.type = SerialPacket::Type::PLAYER_UPDATE;
|
|
||||||
for (auto& it : playerMap) {
|
|
||||||
//TODO: update this for the expanded PlayerEntry structure
|
|
||||||
newPacket.playerInfo.playerIndex = it.first;
|
|
||||||
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
|
||||||
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
|
||||||
newPacket.playerInfo.position = it.second.position;
|
|
||||||
newPacket.playerInfo.motion = it.second.motion;
|
|
||||||
serialize(&newPacket, buffer);
|
|
||||||
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleShutdown(SerialPacket packet) {
|
|
||||||
//end the server
|
|
||||||
running = false;
|
|
||||||
|
|
||||||
//disconnect all clients
|
|
||||||
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
|
||||||
PumpPacket(packet);
|
|
||||||
|
|
||||||
//finished this routine
|
|
||||||
std::cout << "Shutdown signal accepted" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerNew(SerialPacket packet) {
|
|
||||||
//register the new PlayerEntry
|
|
||||||
//NOTE: assigning each field one-by-one so adding or moving a field doesn't break this code
|
|
||||||
PlayerEntry newPlayer;
|
|
||||||
|
|
||||||
//metadata
|
|
||||||
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
|
||||||
newPlayer.handle = packet.playerInfo.handle;
|
|
||||||
newPlayer.avatar = packet.playerInfo.avatar;
|
|
||||||
|
|
||||||
//position
|
|
||||||
newPlayer.mapIndex = 0;
|
|
||||||
newPlayer.position = {0,0};
|
|
||||||
newPlayer.motion = {0,0};
|
|
||||||
newPlayer.bbox = {0, 0, 0, 0};
|
|
||||||
|
|
||||||
//TODO: Add the statistic creation code here
|
|
||||||
|
|
||||||
//push this player
|
|
||||||
playerMap[PlayerEntry::uidCounter] = newPlayer;
|
|
||||||
|
|
||||||
//send the client their info
|
|
||||||
packet.playerInfo.playerIndex = PlayerEntry::uidCounter;
|
|
||||||
packet.playerInfo.position = newPlayer.position;
|
|
||||||
packet.playerInfo.motion = newPlayer.motion;
|
|
||||||
|
|
||||||
//actually send to everyone
|
|
||||||
PumpPacket(packet);
|
|
||||||
|
|
||||||
//finish this routine
|
|
||||||
PlayerEntry::uidCounter++;
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: differentiate between delete and unload
|
|
||||||
void ServerApplication::HandlePlayerDelete(SerialPacket packet) {
|
|
||||||
//TODO: authenticate who is deleting this player
|
|
||||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
|
||||||
throw(std::runtime_error("Cannot delete a non-existant player"));
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: remove the deleted player from the database?
|
|
||||||
|
|
||||||
//prep the delete packet
|
|
||||||
SerialPacket delPacket;
|
|
||||||
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
|
||||||
|
|
||||||
//delete the specified playerEntry
|
|
||||||
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
|
||||||
//find the specified PlayerEntry
|
|
||||||
if (it.first == packet.playerInfo.playerIndex) {
|
|
||||||
//send to all
|
|
||||||
delPacket.playerInfo.playerIndex = it.first;
|
|
||||||
PumpPacket(delPacket);
|
|
||||||
|
|
||||||
//delete this player
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
//skip this player
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
|
|
||||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
|
||||||
throw(std::runtime_error("Cannot update a non-existant player"));
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: the server needs it's own movement system too
|
|
||||||
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
|
||||||
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
|
||||||
|
|
||||||
PumpPacket(packet);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
|
||||||
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
|
||||||
serialize(&packet, buffer);
|
|
||||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::PumpPacket(SerialPacket packet) {
|
|
||||||
//NOTE: I don't really like this, but it'll do for now
|
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
|
||||||
serialize(&packet, buffer);
|
|
||||||
for (auto& it : clientMap) {
|
|
||||||
network.Send(&it.second.address, buffer, PACKET_BUFFER_SIZE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -23,7 +23,6 @@
|
|||||||
#define SERVERAPPLICATION_HPP_
|
#define SERVERAPPLICATION_HPP_
|
||||||
|
|
||||||
//server specific stuff
|
//server specific stuff
|
||||||
#include "server_utility.hpp"
|
|
||||||
#include "client_entry.hpp"
|
#include "client_entry.hpp"
|
||||||
#include "player_entry.hpp"
|
#include "player_entry.hpp"
|
||||||
|
|
||||||
@@ -63,28 +62,29 @@ public:
|
|||||||
private:
|
private:
|
||||||
void HandlePacket(SerialPacket);
|
void HandlePacket(SerialPacket);
|
||||||
|
|
||||||
//high cohesion utility functions
|
//handle incoming traffic
|
||||||
void HandleBroadcastRequest(SerialPacket);
|
void HandleBroadcastRequest(SerialPacket);
|
||||||
void HandleJoinRequest(SerialPacket);
|
void HandleJoinRequest(SerialPacket);
|
||||||
void HandleDisconnect(SerialPacket);
|
|
||||||
void HandleSynchronize(SerialPacket);
|
void HandleSynchronize(SerialPacket);
|
||||||
|
void HandleDisconnect(SerialPacket);
|
||||||
void HandleShutdown(SerialPacket);
|
void HandleShutdown(SerialPacket);
|
||||||
void HandlePlayerNew(SerialPacket);
|
|
||||||
void HandlePlayerDelete(SerialPacket);
|
|
||||||
void HandlePlayerUpdate(SerialPacket);
|
void HandlePlayerUpdate(SerialPacket);
|
||||||
void HandleRegionRequest(SerialPacket);
|
void HandleRegionRequest(SerialPacket);
|
||||||
|
|
||||||
//TODO: a function that only sends to players in a certain proximity
|
//TODO: a function that only sends to players in a certain proximity
|
||||||
void PumpPacket(SerialPacket);
|
void PumpPacket(SerialPacket);
|
||||||
|
|
||||||
|
//TODO: manage the database
|
||||||
|
//TODO: combat systems
|
||||||
|
|
||||||
//APIs
|
//APIs
|
||||||
UDPNetworkUtility network;
|
UDPNetworkUtility network;
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
lua_State* luaState = nullptr;
|
lua_State* luaState = nullptr;
|
||||||
|
|
||||||
//server tables
|
//server tables
|
||||||
std::map<unsigned int, ClientEntry> clientMap;
|
std::map<int, ClientEntry> clientMap;
|
||||||
std::map<unsigned int, PlayerEntry> playerMap;
|
std::map<int, PlayerEntry> playerMap;
|
||||||
|
|
||||||
//maps
|
//maps
|
||||||
//TODO: I need to handle multiple map objects
|
//TODO: I need to handle multiple map objects
|
||||||
|
|||||||
@@ -0,0 +1,186 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Handle various network input
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
||||||
|
//pack the server's data
|
||||||
|
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
||||||
|
packet.serverInfo.networkVersion = NETWORK_VERSION;
|
||||||
|
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
||||||
|
packet.serverInfo.playerCount = playerMap.size();
|
||||||
|
|
||||||
|
//bounce this packet
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
||||||
|
//create the new client
|
||||||
|
ClientEntry newClient;
|
||||||
|
newClient.address = packet.meta.srcAddress;
|
||||||
|
|
||||||
|
//TODO: move this into the player management code
|
||||||
|
//create the new player
|
||||||
|
PlayerEntry newPlayer;
|
||||||
|
newPlayer.clientIndex = ClientEntry::uidCounter;
|
||||||
|
newPlayer.player = packet.clientInfo.player;
|
||||||
|
newPlayer.handle = packet.clientInfo.handle;
|
||||||
|
newPlayer.avatar = packet.clientInfo.avatar;
|
||||||
|
|
||||||
|
//send the client their info
|
||||||
|
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
||||||
|
packet.clientInfo.clientIndex = ClientEntry::uidCounter;
|
||||||
|
packet.clientInfo.playerIndex = PlayerEntry::uidCounter;
|
||||||
|
|
||||||
|
//bounce this packet
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
|
||||||
|
//send the new player to all clients
|
||||||
|
packet.meta.type = SerialPacket::Type::PLAYER_NEW;
|
||||||
|
packet.playerInfo.playerIndex = PlayerEntry::uidCounter;
|
||||||
|
strncpy(packet.playerInfo.handle, newPlayer.handle.c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(packet.playerInfo.avatar, newPlayer.avatar.c_str(), PACKET_STRING_SIZE);
|
||||||
|
packet.playerInfo.position = newPlayer.position;
|
||||||
|
packet.playerInfo.motion = newPlayer.motion;
|
||||||
|
PumpPacket(packet);
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
|
clientMap[ClientEntry::uidCounter] = newClient;
|
||||||
|
playerMap[PlayerEntry::uidCounter] = newPlayer;
|
||||||
|
ClientEntry::uidCounter++;
|
||||||
|
PlayerEntry::uidCounter++;
|
||||||
|
std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
||||||
|
//TODO: compensate for large distances
|
||||||
|
|
||||||
|
//send all the server's data to this client
|
||||||
|
SerialPacket newPacket;
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
|
//players
|
||||||
|
newPacket.meta.type = SerialPacket::Type::PLAYER_UPDATE;
|
||||||
|
for (auto& it : playerMap) {
|
||||||
|
//TODO: update this for the expanded PlayerEntry structure
|
||||||
|
newPacket.playerInfo.playerIndex = it.first;
|
||||||
|
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
||||||
|
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||||
|
newPacket.playerInfo.mapIndex = it.second.mapIndex;
|
||||||
|
newPacket.playerInfo.position = it.second.position;
|
||||||
|
newPacket.playerInfo.motion = it.second.motion;
|
||||||
|
serialize(&newPacket, buffer);
|
||||||
|
network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
||||||
|
//TODO: authenticate who is disconnecting/kicking
|
||||||
|
//TODO: define the difference between unloading and deletng a player
|
||||||
|
|
||||||
|
//disconnect the specified client
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
clientMap.erase(packet.clientInfo.clientIndex);
|
||||||
|
|
||||||
|
//prep the delete packet
|
||||||
|
SerialPacket delPacket;
|
||||||
|
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
||||||
|
|
||||||
|
//delete server and client side players
|
||||||
|
erase_if(playerMap, [&](std::pair<int, PlayerEntry> it) -> bool {
|
||||||
|
//find the internal players to delete
|
||||||
|
if (it.second.clientIndex == packet.clientInfo.clientIndex) {
|
||||||
|
//send the delete player command to all clients
|
||||||
|
delPacket.playerInfo.playerIndex = it.first;
|
||||||
|
PumpPacket(delPacket);
|
||||||
|
|
||||||
|
//delete this player object
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//don't delete this player object
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
|
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleShutdown(SerialPacket packet) {
|
||||||
|
//TODO: authenticate who is shutting the server down
|
||||||
|
|
||||||
|
//end the server
|
||||||
|
running = false;
|
||||||
|
|
||||||
|
//disconnect all clients
|
||||||
|
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
||||||
|
packet.clientInfo.clientIndex = -1;
|
||||||
|
PumpPacket(packet);
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
|
std::cout << "Shutdown signal accepted" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
|
||||||
|
//TODO: this should be moved elsewhere
|
||||||
|
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||||
|
throw(std::runtime_error("Cannot update a non-existant player"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: the server needs it's own movement system too
|
||||||
|
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
||||||
|
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
||||||
|
|
||||||
|
PumpPacket(packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
||||||
|
//TODO: this should be moved elsewhere
|
||||||
|
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
||||||
|
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||||
|
|
||||||
|
//send the content
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::PumpPacket(SerialPacket packet) {
|
||||||
|
//NOTE: I don't really like this, but it'll do for now
|
||||||
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
serialize(&packet, buffer);
|
||||||
|
for (auto& it : clientMap) {
|
||||||
|
network.Send(&it.second.address, buffer, PACKET_BUFFER_SIZE);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,168 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
#include "server_utility.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the public members
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::Init(int argc, char** argv) {
|
||||||
|
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
||||||
|
std::cout << "Beginning startup" << std::endl;
|
||||||
|
|
||||||
|
//initial setup
|
||||||
|
config.Load("rsc\\config.cfg");
|
||||||
|
|
||||||
|
//Init SDL
|
||||||
|
if (SDL_Init(0)) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SDL"));
|
||||||
|
}
|
||||||
|
std::cout << "Initialized SDL" << std::endl;
|
||||||
|
|
||||||
|
//Init SDL_net
|
||||||
|
if (SDLNet_Init()) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||||
|
}
|
||||||
|
network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
|
||||||
|
std::cout << "Initialized SDL_net" << std::endl;
|
||||||
|
|
||||||
|
//Init SQL
|
||||||
|
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
||||||
|
if (ret != SQLITE_OK || !database) {
|
||||||
|
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
||||||
|
}
|
||||||
|
std::cout << "Initialized SQL" << std::endl;
|
||||||
|
|
||||||
|
//setup the database
|
||||||
|
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SQL's setup script"));
|
||||||
|
}
|
||||||
|
std::cout << "Initialized SQL's setup script" << std::endl;
|
||||||
|
|
||||||
|
//lua
|
||||||
|
luaState = luaL_newstate();
|
||||||
|
if (!luaState) {
|
||||||
|
throw(std::runtime_error("Failed to initialize lua"));
|
||||||
|
}
|
||||||
|
luaL_openlibs(luaState);
|
||||||
|
std::cout << "Initialized lua" << std::endl;
|
||||||
|
|
||||||
|
//run the startup script
|
||||||
|
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
||||||
|
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
||||||
|
}
|
||||||
|
std::cout << "Initialized lua's setup script" << std::endl;
|
||||||
|
|
||||||
|
//setup the map object
|
||||||
|
regionPager.GetAllocator()->SetLuaState(luaState);
|
||||||
|
regionPager.GetFormat()->SetLuaState(luaState);
|
||||||
|
//TODO: config parameter
|
||||||
|
regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
||||||
|
|
||||||
|
std::cout << "Initialized the map system" << std::endl;
|
||||||
|
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
|
||||||
|
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
||||||
|
|
||||||
|
//finalize the startup
|
||||||
|
std::cout << "Startup completed successfully" << std::endl;
|
||||||
|
|
||||||
|
//debugging
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::Proc() {
|
||||||
|
SerialPacket packet;
|
||||||
|
while(running) {
|
||||||
|
//suck in the waiting packets & process them
|
||||||
|
while(network.Receive()) {
|
||||||
|
//get the packet
|
||||||
|
deserialize(&packet, network.GetInData());
|
||||||
|
//cache the source address
|
||||||
|
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||||
|
//we need to go deeper
|
||||||
|
HandlePacket(packet);
|
||||||
|
}
|
||||||
|
//update the internals
|
||||||
|
//TODO: update the internals i.e. player positions
|
||||||
|
//give the computer a break
|
||||||
|
SDL_Delay(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::Quit() {
|
||||||
|
std::cout << "Shutting down" << std::endl;
|
||||||
|
|
||||||
|
//save the server state
|
||||||
|
//TODO: save the existing players
|
||||||
|
|
||||||
|
//empty the members
|
||||||
|
regionPager.UnloadAll();
|
||||||
|
|
||||||
|
//APIs
|
||||||
|
lua_close(luaState);
|
||||||
|
sqlite3_close_v2(database);
|
||||||
|
network.Close();
|
||||||
|
SDLNet_Quit();
|
||||||
|
SDL_Quit();
|
||||||
|
|
||||||
|
std::cout << "Shutdown finished" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Define the uber switch
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandlePacket(SerialPacket packet) {
|
||||||
|
switch(packet.meta.type) {
|
||||||
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
|
HandleBroadcastRequest(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
|
HandleJoinRequest(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
|
HandleSynchronize(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::DISCONNECT:
|
||||||
|
HandleDisconnect(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
|
HandleShutdown(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::PLAYER_UPDATE:
|
||||||
|
HandlePlayerUpdate(packet);
|
||||||
|
break;
|
||||||
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
|
HandleRegionRequest(packet);
|
||||||
|
break;
|
||||||
|
//handle errors
|
||||||
|
default:
|
||||||
|
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user