d55dfb90e4
I've added the handle and avatar fields back into the PlayerInfo section in the network code, because I need to be able to load a specific file when a new player is created. This wasn't forseen, but it's fine. i'm leaving the fields in ClientInfo as well, because LobbyMenu is using them to login to the server. PlayerIndex is now a shared parameter. I've shifted some code around in InWorld, however the overall logic is the same. This build (as well as the last) does not compile.
282 lines
9.2 KiB
C++
282 lines
9.2 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "serial.hpp"
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#include "map_allocator.hpp"
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#include <cstring>
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//-------------------------
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//Convenience Macros
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//-------------------------
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#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer += size;
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#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer += size;
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//-------------------------
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//internal serialization functions
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//-------------------------
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void serializeType(SerialPacket* packet, char* buffer) {
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SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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}
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void serializeServer(SerialPacket* packet, char* buffer) {
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SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//server info
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SERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
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SERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
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SERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
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}
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void serializeClient(SerialPacket* packet, char* buffer) {
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SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//indexes
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SERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
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SERIALIZE(buffer, &packet->clientInfo.playerIndex, sizeof(int));
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//texts
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SERIALIZE(buffer, packet->clientInfo.player, PACKET_STRING_SIZE);
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SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
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SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
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}
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void serializeRegionFormat(SerialPacket* packet, char* buffer) {
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SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//format
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SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
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SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
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SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
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}
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void serializeRegionContent(SerialPacket* packet, char* buffer) {
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SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//format
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SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
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SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
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SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
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//content
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for (register int i = 0; i < REGION_WIDTH; i++) {
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for (register int j = 0; j < REGION_HEIGHT; j++) {
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for (register int k = 0; k < REGION_DEPTH; k++) {
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*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
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buffer += sizeof(Region::type_t);
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}
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}
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}
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}
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void serializePlayer(SerialPacket* packet, char* buffer) {
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SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//indexes
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SERIALIZE(buffer, &packet->playerInfo.clientIndex, sizeof(int));
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SERIALIZE(buffer, &packet->playerInfo.playerIndex, sizeof(int));
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//texts
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SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
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SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
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//vectors
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SERIALIZE(buffer, &packet->playerInfo.position.x, sizeof(double));
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SERIALIZE(buffer, &packet->playerInfo.position.y, sizeof(double));
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SERIALIZE(buffer, &packet->playerInfo.motion.x, sizeof(double));
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SERIALIZE(buffer, &packet->playerInfo.motion.y, sizeof(double));
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}
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//-------------------------
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//internal deserialization functions
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//-------------------------
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void deserializeType(SerialPacket* packet, char* buffer) {
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DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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}
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void deserializeServer(SerialPacket* packet, char* buffer) {
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DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//server info
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DESERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
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DESERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
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DESERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
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}
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void deserializeClient(SerialPacket* packet, char* buffer) {
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DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//indexes
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DESERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
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DESERIALIZE(buffer, &packet->clientInfo.playerIndex, sizeof(int));
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//texts
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DESERIALIZE(buffer, packet->clientInfo.player, PACKET_STRING_SIZE);
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DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
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DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
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}
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void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
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DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//format
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DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
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DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
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DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
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}
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void deserializeRegionContent(SerialPacket* packet, char* buffer) {
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DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//format
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DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
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DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
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DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
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//an object to work on
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BlankAllocator().Create(
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&packet->regionInfo.region,
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packet->regionInfo.x,
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packet->regionInfo.y
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);
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//content
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for (register int i = 0; i < REGION_WIDTH; i++) {
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for (register int j = 0; j < REGION_HEIGHT; j++) {
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for (register int k = 0; k < REGION_DEPTH; k++) {
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packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
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buffer += sizeof(Region::type_t);
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}
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}
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}
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}
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void deserializePlayer(SerialPacket* packet, char* buffer) {
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DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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//indexes
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DESERIALIZE(buffer, &packet->playerInfo.clientIndex, sizeof(int));
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DESERIALIZE(buffer, &packet->playerInfo.playerIndex, sizeof(int));
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//texts
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DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
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DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
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//vectors
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DESERIALIZE(buffer, &packet->playerInfo.position.x, sizeof(double));
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DESERIALIZE(buffer, &packet->playerInfo.position.y, sizeof(double));
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DESERIALIZE(buffer, &packet->playerInfo.motion.x, sizeof(double));
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DESERIALIZE(buffer, &packet->playerInfo.motion.y, sizeof(double));
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}
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//-------------------------
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//the interface functions
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//-------------------------
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void serialize(SerialPacket* packet, void* buffer) {
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switch(packet->meta.type) {
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//No extra data
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case SerialPacket::Type::NONE:
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case SerialPacket::Type::PING:
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case SerialPacket::Type::PONG:
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case SerialPacket::Type::BROADCAST_REQUEST:
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serializeType(packet, reinterpret_cast<char*>(buffer));
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break;
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//Server info
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case SerialPacket::Type::BROADCAST_RESPONSE:
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serializeServer(packet, reinterpret_cast<char*>(buffer));
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break;
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//Client info
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case SerialPacket::Type::JOIN_REQUEST:
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case SerialPacket::Type::JOIN_RESPONSE:
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case SerialPacket::Type::SYNCHRONIZE:
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case SerialPacket::Type::DISCONNECT:
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case SerialPacket::Type::SHUTDOWN:
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serializeClient(packet, reinterpret_cast<char*>(buffer));
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break;
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//region info
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case SerialPacket::Type::REGION_REQUEST:
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serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
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break;
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case SerialPacket::Type::REGION_CONTENT:
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serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
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break;
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//Player info
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case SerialPacket::Type::PLAYER_NEW:
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case SerialPacket::Type::PLAYER_DELETE:
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case SerialPacket::Type::PLAYER_UPDATE:
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serializePlayer(packet, reinterpret_cast<char*>(buffer));
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break;
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}
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}
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void deserialize(SerialPacket* packet, void* buffer) {
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//find the type, so that you can actually deserialize the packet!
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deserializeType(packet, reinterpret_cast<char*>(buffer));
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switch(packet->meta.type) {
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//No extra data
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case SerialPacket::Type::NONE:
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case SerialPacket::Type::PING:
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case SerialPacket::Type::PONG:
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case SerialPacket::Type::BROADCAST_REQUEST:
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//NOTHING
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break;
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//Server info
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case SerialPacket::Type::BROADCAST_RESPONSE:
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deserializeServer(packet, reinterpret_cast<char*>(buffer));
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break;
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//Client info
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case SerialPacket::Type::JOIN_REQUEST:
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case SerialPacket::Type::JOIN_RESPONSE:
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case SerialPacket::Type::SYNCHRONIZE:
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case SerialPacket::Type::DISCONNECT:
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case SerialPacket::Type::SHUTDOWN:
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deserializeClient(packet, reinterpret_cast<char*>(buffer));
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break;
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//region info
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case SerialPacket::Type::REGION_REQUEST:
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deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
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break;
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case SerialPacket::Type::REGION_CONTENT:
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deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
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break;
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//Player info
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case SerialPacket::Type::PLAYER_NEW:
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case SerialPacket::Type::PLAYER_DELETE:
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case SerialPacket::Type::PLAYER_UPDATE:
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deserializePlayer(packet, reinterpret_cast<char*>(buffer));
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break;
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}
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} |