Created the basic program flow

This commit is contained in:
Kayne Ruse
2013-05-11 23:51:02 +10:00
parent 4671afe900
commit 6a19d0a312
16 changed files with 470 additions and 17 deletions
+21 -5
View File
@@ -2,20 +2,36 @@
CXXFLAGS+=-std=c++11 -DDEBUG
LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -lWS2_32
#source
SRC=base_scene.cpp \
scene_manager.cpp \
test_systems.cpp \
splash.cpp \
main_menu.cpp \
in_game.cpp \
lobby.cpp \
combat.cpp \
surface_manager.cpp \
image.cpp \
sprite_sheet.cpp \
player.cpp \
player_manager.cpp \
config_utility.cpp \
network.cpp \
network_tcp.cpp \
main.cpp
#objects
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o network.o network_tcp.o)
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
#output
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,a)
#source
SRC=test_systems.cpp in_game.cpp main.cpp
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(SRC) $(OBJ) $(LIB)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
$(OBJ): | $(OBJDIR)