Implemented zoom in/out with the scroll wheel
The focus of the zooming is the top left of the screen, but that is fine for now.
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@@ -52,6 +52,8 @@ public:
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std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
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private:
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friend class TileSheet;
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const int x;
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const int y;
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