Added a simple roguelike tileset

This commit is contained in:
2015-07-20 11:37:32 +10:00
parent ba6f92a6e7
commit 2732612803
4 changed files with 2 additions and 1 deletions
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+1
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@@ -27,6 +27,7 @@
ExampleScene::ExampleScene(lua_State* L) {
lua = L;
//TODO: non-hardcoded source
tileSheet.Load(GetRenderer(), "./rsc/terrain.bmp", 32, 32);
//set the pager's hook
+1 -1
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@@ -81,7 +81,7 @@ void TileSheet::Free() {
}
void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
//TODO: empty
//TODO: (2) empty
}
void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {