Added a simple roguelike tileset
This commit is contained in:
Binary file not shown.
|
After Width: | Height: | Size: 1.2 KiB |
Binary file not shown.
@@ -27,6 +27,7 @@
|
||||
ExampleScene::ExampleScene(lua_State* L) {
|
||||
lua = L;
|
||||
|
||||
//TODO: non-hardcoded source
|
||||
tileSheet.Load(GetRenderer(), "./rsc/terrain.bmp", 32, 32);
|
||||
|
||||
//set the pager's hook
|
||||
|
||||
@@ -81,7 +81,7 @@ void TileSheet::Free() {
|
||||
}
|
||||
|
||||
void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
|
||||
//TODO: empty
|
||||
//TODO: (2) empty
|
||||
}
|
||||
|
||||
void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {
|
||||
|
||||
Reference in New Issue
Block a user