This has the odd quirk related to networkQueue()
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@@ -48,6 +48,7 @@ private:
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//network loop
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int HandlePacket(Packet p);
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void Broadcast(BroadcastRequest&);
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void HandleConnection(JoinRequest&);
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//services
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ConfigUtility* configUtil = nullptr;
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@@ -60,9 +61,6 @@ private:
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std::map<int, PlayerData> players;
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bool running = false;
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//threads
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SDL_Thread* queueThread = nullptr;
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};
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#endif
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