Ripped out all networking systems; simply not working correctly

This commit is contained in:
Kayne Ruse
2013-05-17 19:59:31 +10:00
parent 24e48dec53
commit 5ade2cc98e
17 changed files with 9 additions and 787 deletions
+1 -3
View File
@@ -5,7 +5,6 @@
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "network.hpp"
#include "player_manager.hpp"
#include "delta.hpp"
@@ -17,7 +16,7 @@
class TestSystems : public BaseScene {
public:
//Public access members
TestSystems(ConfigUtility*, SurfaceManager*, TCPSocket*);
TestSystems(ConfigUtility*, SurfaceManager*);
virtual ~TestSystems();
protected:
@@ -42,7 +41,6 @@ protected:
//members
ConfigUtility* configUtil;
SurfaceManager* surfaceMgr;
TCPSocket* socket;
PlayerManager playerMgr;