Wrote ManagerInterface, implemented it in RoomManager
ManagerInterface is a server-side pure abstract class; all of it's methods are defined as pure virtual methods, and as such should be defined in the derived classes. It works correctly along side the Singleton class, but does not implement it directly as originally planned. It should also support variadic parameters, which still need testing. I've implemented ManagerInterface in RoomManager, but I've also disabled a number of the RoomManager's features, including the lua interface. The project as a whole should build, but it won't run correctly. The variadic parameters will be tested using the other managers. It feels good just playing around instead of pushing forward all the time.
This commit is contained in:
@@ -1,5 +1,5 @@
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#config
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#config
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INCLUDES+=. ../../common/map ../../common/utilities
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INCLUDES+=. ../server_utilities ../../common/map ../../common/utilities
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LIBS+=
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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@@ -29,9 +29,9 @@
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//public access methods
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//public access methods
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//-------------------------
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//-------------------------
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int RoomManager::CreateRoom() {
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int RoomManager::Create() {
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//create the room
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/* //create the room
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RoomData* newRoom = new RoomData();
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RoomData* newRoom =
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newRoom->pager.SetLuaState(luaState);
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newRoom->pager.SetLuaState(luaState);
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//register the room
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//register the room
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@@ -47,13 +47,21 @@ int RoomManager::CreateRoom() {
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lua_pop(luaState, 1);
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lua_pop(luaState, 1);
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//finish the routine
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//finish the routine
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return counter++;
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*/ return counter++;
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}
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}
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void RoomManager::UnloadRoom(int uid) {
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int RoomManager::Load() {
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//find the room
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//TODO: RoomManageR::Load()
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RoomData* room = FindRoom(uid);
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}
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if (!room) {
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int RoomManager::Save(int uid) {
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//TODO: RoomManageR::Save(uid)
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}
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void RoomManager::Unload(int uid) {
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/* //find the room
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RoomData* room = elementMap.find(uid);
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if (room == elementMap.end()) {
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return;
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return;
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}
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}
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@@ -69,28 +77,14 @@ void RoomManager::UnloadRoom(int uid) {
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//free the memory
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//free the memory
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delete room;
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delete room;
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roomMap.erase(uid);
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roomMap.erase(uid);
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}
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*/}
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RoomData* RoomManager::GetRoom(int uid) {
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void RoomManager::Delete(int uid) {
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return FindRoom(uid);
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//
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//TODO: expand this to auto-create the room
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}
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RoomData* RoomManager::FindRoom(int uid) {
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std::map<int, RoomData*>::iterator it = roomMap.find(uid);
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if (it == roomMap.end()) {
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return nullptr;
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}
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return it->second;
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}
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int RoomManager::PushRoom(RoomData* room) {
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roomMap[counter++] = room;
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return counter;
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}
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}
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void RoomManager::UnloadAll() {
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void RoomManager::UnloadAll() {
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lua_getglobal(luaState, TORTUGA_ROOM_NAME);
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/* lua_getglobal(luaState, TORTUGA_ROOM_NAME);
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for (auto& it : roomMap) {
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for (auto& it : roomMap) {
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//API hook
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//API hook
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@@ -103,4 +97,32 @@ void RoomManager::UnloadAll() {
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lua_pop(luaState, 1);
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lua_pop(luaState, 1);
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roomMap.clear();
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roomMap.clear();
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}
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*/}
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void RoomManager::UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) {
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std::map<int, RoomData>::iterator it = elementMap.begin();
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while (it != elementMap.end()) {
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if (fn(*it)) {
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it = elementMap.erase(it);
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}
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else {
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++it;
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}
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}
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}
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RoomData* RoomManager::Get(int uid) {
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return &elementMap[uid];
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}
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int RoomManager::GetLoadedCount() {
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return elementMap.size();
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}
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int RoomManager::GetTotalCount() {
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return elementMap.size();
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}
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std::map<int, RoomData>* RoomManager::GetContainer() {
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return &elementMap;
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}
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@@ -23,38 +23,39 @@
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#define ROOMMANAGER_HPP_
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#define ROOMMANAGER_HPP_
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#include "room_data.hpp"
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#include "room_data.hpp"
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#include "singleton.hpp"
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#include "singleton.hpp"
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#include "manager_interface.hpp"
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#include "lua/lua.hpp"
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#include "lua/lua.hpp"
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#include <map>
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class RoomManager: public Singleton<RoomManager>, public ManagerInterface<RoomData> {
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class RoomManager : public Singleton<RoomManager> {
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public:
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public:
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//public access methods
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int CreateRoom();
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void UnloadRoom(int uid);
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RoomData* GetRoom(int uid);
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RoomData* FindRoom(int uid);
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int PushRoom(RoomData*);
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void UnloadAll();
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//accessors and mutators
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std::map<int, RoomData*>* GetContainer() { return &roomMap; }
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lua_State* SetLuaState(lua_State* L) { return luaState = L; }
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lua_State* GetLuaState() { return luaState; }
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private:
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friend Singleton<RoomManager>;
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RoomManager() = default;
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RoomManager() = default;
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~RoomManager() = default;
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~RoomManager() = default;
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std::map<int, RoomData*> roomMap;
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//common public methods
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lua_State* luaState = nullptr;
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int Create() override;
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int Load() override;
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int Save(int uid) override;
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void Unload(int uid) override;
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void Delete(int uid) override;
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void UnloadAll() override;
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void UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) override;
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//accessors and mutators
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RoomData* Get(int uid) override;
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int GetLoadedCount() override;
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int GetTotalCount() override;
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std::map<int, RoomData>* GetContainer() override;
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//hooks
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lua_State* SetLuaState(lua_State* L) { return lua = L; }
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lua_State* GetLuaState() { return lua; }
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private:
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lua_State* lua = nullptr;
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int counter = 0;
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int counter = 0;
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};
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};
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@@ -24,7 +24,7 @@
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#include "room_manager.hpp"
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#include "room_manager.hpp"
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#include <string>
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#include <string>
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/*
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static int getRoom(lua_State* L) {
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static int getRoom(lua_State* L) {
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//find, push and return the room
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//find, push and return the room
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RoomData* room = RoomManager::GetSingleton().GetRoom(lua_tointeger(L, -2));
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RoomData* room = RoomManager::GetSingleton().GetRoom(lua_tointeger(L, -2));
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@@ -46,11 +46,11 @@ static int unloadRoom(lua_State* L) {
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RoomManager::GetSingleton().UnloadRoom(lua_tointeger(L, -2));
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RoomManager::GetSingleton().UnloadRoom(lua_tointeger(L, -2));
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return 0;
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return 0;
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}
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}
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*/
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static const luaL_Reg roomManagerLib[] = {
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static const luaL_Reg roomManagerLib[] = {
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{"GetRoom",getRoom},
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// {"GetRoom",getRoom},
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{"CreateRoom",createRoom},
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// {"CreateRoom",createRoom},
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{"UnloadRoom",unloadRoom},
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// {"UnloadRoom",unloadRoom},
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{nullptr, nullptr}
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{nullptr, nullptr}
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};
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};
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@@ -161,7 +161,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
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newPacket.y = argPacket->y;
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newPacket.y = argPacket->y;
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//BUG: possibly related to #35
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//BUG: possibly related to #35
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newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
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newPacket.region = roomMgr.Get(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
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//send the content
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//send the content
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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@@ -0,0 +1,55 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef MANAGERINTERFACE_HPP_
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#define MANAGERINTERFACE_HPP_
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#include <functional>
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#include <map>
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template<typename T, typename... Arguments>
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class ManagerInterface {
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public:
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//common public methods
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virtual int Create(Arguments... parameters) = 0;
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virtual int Load(Arguments... parameters) = 0;
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virtual int Save(int uid) = 0;
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virtual void Unload(int uid) = 0;
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virtual void Delete(int uid) = 0;
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virtual void UnloadAll() = 0;
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virtual void UnloadIf(std::function<bool(std::pair<const int, T>)> fn) = 0;
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//accessors & mutators
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virtual T* Get(int uid) = 0;
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virtual int GetLoadedCount() = 0;
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virtual int GetTotalCount() = 0; //can be an alias of GetLoadedCount()
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virtual std::map<int, T>* GetContainer() = 0;
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protected:
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ManagerInterface() = default;
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~ManagerInterface() = default;
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//members
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std::map<int, T> elementMap;
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};
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#endif
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Block a user