5a42a7e36c
ManagerInterface is a server-side pure abstract class; all of it's methods are defined as pure virtual methods, and as such should be defined in the derived classes. It works correctly along side the Singleton class, but does not implement it directly as originally planned. It should also support variadic parameters, which still need testing. I've implemented ManagerInterface in RoomManager, but I've also disabled a number of the RoomManager's features, including the lua interface. The project as a whole should build, but it won't run correctly. The variadic parameters will be tested using the other managers. It feels good just playing around instead of pushing forward all the time.
129 lines
3.1 KiB
C++
129 lines
3.1 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "room_manager.hpp"
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#include "room_api.hpp"
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#include <stdexcept>
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//-------------------------
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//public access methods
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//-------------------------
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int RoomManager::Create() {
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/* //create the room
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RoomData* newRoom =
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newRoom->pager.SetLuaState(luaState);
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//register the room
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roomMap[counter] = newRoom;
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//API hook
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lua_getglobal(luaState, TORTUGA_ROOM_NAME);
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lua_getfield(luaState, -1, "Create");
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lua_pushlightuserdata(luaState, newRoom);
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if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
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}
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lua_pop(luaState, 1);
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//finish the routine
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*/ return counter++;
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}
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int RoomManager::Load() {
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//TODO: RoomManageR::Load()
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}
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int RoomManager::Save(int uid) {
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//TODO: RoomManageR::Save(uid)
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}
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void RoomManager::Unload(int uid) {
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/* //find the room
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RoomData* room = elementMap.find(uid);
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if (room == elementMap.end()) {
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return;
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}
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//API hook
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lua_getglobal(luaState, TORTUGA_ROOM_NAME);
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lua_getfield(luaState, -1, "Unload");
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lua_pushlightuserdata(luaState, room);
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if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
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}
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lua_pop(luaState, 1);
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//free the memory
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delete room;
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roomMap.erase(uid);
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*/}
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void RoomManager::Delete(int uid) {
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//
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}
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void RoomManager::UnloadAll() {
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/* lua_getglobal(luaState, TORTUGA_ROOM_NAME);
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for (auto& it : roomMap) {
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//API hook
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lua_getfield(luaState, -1, "Unload");
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lua_pushlightuserdata(luaState, it.second);
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if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
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}
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}
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lua_pop(luaState, 1);
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roomMap.clear();
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*/}
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void RoomManager::UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) {
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std::map<int, RoomData>::iterator it = elementMap.begin();
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while (it != elementMap.end()) {
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if (fn(*it)) {
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it = elementMap.erase(it);
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}
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else {
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++it;
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}
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}
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}
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RoomData* RoomManager::Get(int uid) {
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return &elementMap[uid];
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}
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int RoomManager::GetLoadedCount() {
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return elementMap.size();
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}
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int RoomManager::GetTotalCount() {
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return elementMap.size();
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}
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std::map<int, RoomData>* RoomManager::GetContainer() {
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return &elementMap;
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}
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