Added API placeholder files
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@@ -1,9 +1,11 @@
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local mapSaver = {}
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function mapSaver.Load(region)
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--empty
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print("map_saver.lua:mapSaver.Load(region)")
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end
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function mapSaver.Save(region)
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--empty
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print("map_saver.lua:mapSaver.Save(region)")
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end
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--TODO: create a flexible saving & loading system
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return mapSaver
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@@ -4,27 +4,6 @@ mapMaker = require "map_maker"
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mapSaver = require "map_saver"
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roomSystem = require "room_system"
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local function dumpTable(t)
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print(t)
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for k, v in pairs(t) do
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print("",k, v)
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end
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end
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--create the overworld, set it's generator, loader & saver
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--[[
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local t = {
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"overworld.bmp", --tileset name
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mapSaver.load, --load function
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mapSaver.save, --save function
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mapMaker.debugIsland, --create function
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mapSaver.save --unload function
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}]]
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dumpTable(roomSystem)
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dumpTable(roomSystem.RoomManager)
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dumpTable(roomSystem.Room)
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--NOTE: room 0 is the first that the client asks for, therefore it must exist
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local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld")
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roomSystem.Room.Initialize(overworld, "overworld.bmp", mapSaver.Load, mapSaver.Save, mapMaker.debugIsland, mapSaver.Save)
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