Updated the graphics a bit
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@@ -74,8 +74,8 @@ void SplashScreen::RenderFrame() {
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void SplashScreen::LoadResources() {
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//standard
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surfaceMgr->Load("font", configUtil->String("fonts") + "/pokemon_dark_font.bmp");
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surfaceMgr->Load("button", configUtil->String("interface") + "/button.bmp");
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surfaceMgr->Load("font", configUtil->String("fonts") + "/pk_white_8.bmp");
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surfaceMgr->Load("button", configUtil->String("interface") + "/button_menu.bmp");
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//debugging
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surfaceMgr->Load("elliot", configUtil->String("sprites") + "/elliot2.bmp");
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