87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "splash_screen.hpp"
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#include <iostream>
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using namespace std;
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//-------------------------
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//Public access members
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//-------------------------
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SplashScreen::SplashScreen() {
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#ifdef DEBUG
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cout << "entering SplashScreen" << endl;
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#endif
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logo.SetSurface(surfaceMgr->Load("splash-logo", configUtil->String("logos") + "/krstudios.bmp"));
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}
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SplashScreen::~SplashScreen() {
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surfaceMgr->Free("splash-logo");
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#ifdef DEBUG
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cout << "leaving SplashScreen" << endl;
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#endif
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}
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//-------------------------
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//Frame loop
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//-------------------------
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void SplashScreen::RunFrame(double delta) {
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HandleEvents();
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if (!loaded) {
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//never repeat this
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loaded = true;
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//quick draw
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RenderFrame();
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LoadResources();
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}
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if (std::chrono::steady_clock::now() - start > std::chrono::duration<int>(1)) {
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SetNextScene(SceneList::MAINMENU);
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}
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}
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void SplashScreen::RenderFrame() {
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SDL_FillRect(GetScreen(), 0, 0);
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int x = (GetScreen()->w - logo.GetClipW()) / 2;
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int y = (GetScreen()->h - logo.GetClipH()) / 2;
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logo.DrawTo(GetScreen(), x, y);
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SDL_Flip(GetScreen());
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}
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void SplashScreen::LoadResources() {
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//standard
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surfaceMgr->Load("font", configUtil->String("fonts") + "/pk_white_8.bmp");
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surfaceMgr->Load("button", configUtil->String("interface") + "/button_menu.bmp");
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//debugging
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surfaceMgr->Load("elliot", configUtil->String("sprites") + "/elliot2.bmp");
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surfaceMgr->Load("coa", configUtil->String("sprites") + "/coa2.bmp");
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surfaceMgr->Load("flower", configUtil->String("sprites") + "/aniflower.bmp");
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surfaceMgr->Load("terrain", configUtil->String("tilesets") + "/terrain.bmp");
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//TODO
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}
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