Fixed the bug (read more)
The bug was being caused by a lack of a new player object being sent to some clients. Fixed this by adding in the sending code, and preventing the new entries being "registered" until the end of the HandleJoinRequest() method. Hopefully I can simply abstract away some of this code soon.
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@@ -1,8 +1,5 @@
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Please note that due to modificatons, the indicated line may be incorrect.
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## BUG
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1. server_connections.cpp:68 the new player object is not being sent to existing clients
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## TODO
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server_application.hpp:74 a function that only sends to players in a certain proximity
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server_application.hpp:94 I need to handle multiple map objects
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