Started working on receiving information about other players
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@@ -27,14 +27,17 @@ private:
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void Disconnect(int playerID);
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void Movement(PacketData*);
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bool running = false;
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Delta delta;
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void NewClientData(int playerID);
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void SendClientData(int playerID);
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void SynchronizeClient(int playerID);
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//globals
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ConfigUtility configUtil;
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UDPNetworkUtility netUtil;
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//members
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bool running = false;
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Delta delta;
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std::map<int, ClientData> clientMap;
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int maxClients = SDLNET_MAX_UDPCHANNELS;
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int uniqueIndex = 0;
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