Started working on receiving information about other players
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@@ -78,7 +78,7 @@ void ServerApplication::Quit() {
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void ServerApplication::Ping(PacketData* packet) {
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//respond to pings with the server name
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if (!packet) {
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return;
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throw(runtime_error("Ping() received null"));
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}
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packet->type = PacketList::PONG;
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snprintf(packet->pong.metadata,PACKET_STRING_SIZE, "%s",configUtil.CString("servername"));
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@@ -114,7 +114,8 @@ void ServerApplication::JoinRequest(PacketData* packet) {
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p.joinConfirm.playerID = clientMap[playerID].playerID;
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netUtil.Send(clientMap[playerID].channel, &p, sizeof(PacketData));
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//TODO: NewPlayer()
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//send it out to the clients
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NewClientData(playerID);
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#ifdef DEBUG
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cout << "current players: " << clientMap.size() << endl;
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@@ -138,12 +139,40 @@ void ServerApplication::Disconnect(int playerID) {
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void ServerApplication::Movement(PacketData* packet) {
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if (!packet) {
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return;
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throw(runtime_error("Movement() received null"));
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}
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clientMap[packet->movement.playerID].position = packet->movement.position;
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clientMap[packet->movement.playerID].motion = packet->movement.motion;
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//simple relay
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//TODO: SendClientData(packet->movement.playerID);
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for (auto it : clientMap) {
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netUtil.Send(it.second.channel, packet, sizeof(PacketData));
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}
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}
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void ServerApplication::NewClientData(int playerID) {
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if (clientMap.find(playerID) == clientMap.end()) {
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throw(runtime_error("NewClientData() Failed to find the client"));
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}
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//create the packet to send
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PacketData p;
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p.type = PacketList::NEWPLAYER;
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p.newPlayer.playerID = clientMap[playerID].playerID;
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snprintf(p.newPlayer.handle, PACKET_STRING_SIZE, "%s", clientMap[playerID].handle.c_str());
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snprintf(p.newPlayer.avatar, PACKET_STRING_SIZE, "%s", clientMap[playerID].avatar.c_str());
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p.newPlayer.position = clientMap[playerID].position;
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p.newPlayer.motion = clientMap[playerID].motion;
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//send the packet
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for (auto it : clientMap) {
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netUtil.Send(it.second.channel, &p, sizeof(PacketData));
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}
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}
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void ServerApplication::SendClientData(int playerID) {
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//TODO
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}
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void ServerApplication::SynchronizeClient(int playerID) {
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//TODO
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}
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