Basic connection between server and unit
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "network.hpp"
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#include <stdexcept>
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void NetworkInit() {
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WSADATA wsaData; // if this doesn't work
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//WSAData wsaData; // then try this instead
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// MAKEWORD(1,1) for Winsock 1.1, MAKEWORD(2,0) for Winsock 2.0:
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if (WSAStartup(MAKEWORD(2,0), &wsaData) != 0) {
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throw(std::runtime_error("WSAStartup failed"));
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}
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}
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void NetworkQuit() {
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WSACleanup();
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}
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