Basic connection between server and unit

This commit is contained in:
Kayne Ruse
2013-05-10 19:57:53 +10:00
parent a667fae21a
commit 4671afe900
18 changed files with 891 additions and 42 deletions
+3 -3
View File
@@ -1,17 +1,17 @@
#config
CXXFLAGS+=-std=c++11 -DDEBUG
LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -liphlpapi
LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -lWS2_32
#objects
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o)
OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o network.o network_tcp.o)
#output
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,a)
#source
SRC=test_systems.cpp in_game.cpp
SRC=test_systems.cpp in_game.cpp main.cpp
#targets
all: $(OBJ) $(OUT)