Basic connection between server and unit
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#config
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CXXFLAGS+=-std=c++11 -DDEBUG
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LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -liphlpapi
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LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -lWS2_32
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#objects
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OBJDIR=obj
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OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o)
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OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o network.o network_tcp.o)
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#output
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OUTDIR=out
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OUT=$(addprefix $(OUTDIR)/,a)
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#source
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SRC=test_systems.cpp in_game.cpp
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SRC=test_systems.cpp in_game.cpp main.cpp
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#targets
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all: $(OBJ) $(OUT)
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