Basic connection between server and unit
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+3
-3
@@ -1,17 +1,17 @@
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#config
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CXXFLAGS+=-std=c++11 -DDEBUG
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LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -liphlpapi
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LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -lWS2_32
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#objects
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OBJDIR=obj
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OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o)
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OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o network.o network_tcp.o)
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#output
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OUTDIR=out
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OUT=$(addprefix $(OUTDIR)/,a)
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#source
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SRC=test_systems.cpp in_game.cpp
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SRC=test_systems.cpp in_game.cpp main.cpp
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#targets
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all: $(OBJ) $(OUT)
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@@ -0,0 +1,39 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "network.hpp"
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#include <stdexcept>
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void NetworkInit() {
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WSADATA wsaData; // if this doesn't work
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//WSAData wsaData; // then try this instead
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// MAKEWORD(1,1) for Winsock 1.1, MAKEWORD(2,0) for Winsock 2.0:
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if (WSAStartup(MAKEWORD(2,0), &wsaData) != 0) {
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throw(std::runtime_error("WSAStartup failed"));
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}
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}
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void NetworkQuit() {
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WSACleanup();
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}
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@@ -0,0 +1,107 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef NETWORK_HPP_
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#define NETWORK_HPP_
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#include <cstdint>
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#define WIN32_LEAN_AND_MEAN
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#define _WIN32_WINNT 0x501
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#include <winsock2.h>
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#include <ws2tcpip.h>
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void NetworkInit();
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void NetworkQuit();
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class TCPSocket {
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public:
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TCPSocket();
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TCPSocket(const char* ip, int port);
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~TCPSocket();
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/* param 1: ip address to connect to
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* param 2: port to open the server socket on
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*/
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void Open(const char* ip, int port);
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void Close();
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/* Send() and Receive()
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* param 1: data to be sent/received
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* param 2: length/maxlength of the data
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* param 3: flags to the internal function
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* return:
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* the amount of data sent/received (not necessarily the same value as len/maxlen)
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*/
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int Send(const void* data, int len, int flags = 0);
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int Recv(void* data, int maxlen, int flags = 0);
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private:
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SOCKET sock;
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friend class TCPServerSocket;
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};
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class TCPServerSocket {
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public:
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TCPServerSocket();
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TCPServerSocket(int port);
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~TCPServerSocket();
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void Open(int port);
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void Close();
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int Accept(TCPSocket*, int uSeconds = 0);
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private:
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SOCKET sock;
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};
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//TODO: Write the UDP systems
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//
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//class UDPRemote {
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//public:
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// UDPRemote();
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// UDPRemote(const char* ip, int port);
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//
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// /* param 1: ip of the remote to connect to, null to clear
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// * param 2: port of the remote to connect to
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// */
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// void Set(const char* ip, int port);
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// //TODO: Get?
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//private:
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// sockaddr addr;
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// friend class UDPSocket;
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//};
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//
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//class UDPSocket {
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//public:
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// UDPSocket();
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// UDPSocket(int port);
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// ~UDPSocket();
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//
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// int Open(int port);
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// void Close();
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//
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// int Send(const void* data, int len, UDPRemote* rem, int flags = 0);
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// int Recv(void* data, int maxlen, UDPRemote* rem, int flags = 0);
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//private:
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// SOCKET sock;
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//};
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#endif
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@@ -0,0 +1,184 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
|
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*
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* 1. The origin of this software must not be misrepresented; you must not
|
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
|
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "network.hpp"
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#include <stdexcept>
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#include <cstdio>
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/* TCPSocket definition
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*/
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TCPSocket::TCPSocket() {
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sock = INVALID_SOCKET;
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}
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TCPSocket::TCPSocket(const char* ip, int port) {
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Open(ip, port);
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}
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TCPSocket::~TCPSocket() {
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Close();
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}
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void TCPSocket::Open(const char* ip, int port) {
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addrinfo *ptr = nullptr, hints;
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char buf[100];
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sprintf(buf, "%d",port); //std compliant itoa()
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_UNSPEC;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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if (getaddrinfo(ip, buf, &hints, &ptr)) {
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throw(std::runtime_error("TCPSocket failed to access address info"));
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}
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sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
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if (sock == INVALID_SOCKET) {
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freeaddrinfo(ptr);
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throw(std::runtime_error("Failed to create a TCPSocket"));
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}
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bool connected = false;
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for(addrinfo *it = ptr; it; it = it->ai_next) {
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if (!connect(sock, it->ai_addr, it->ai_addrlen)) {
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connected = true;
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break;
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}
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}
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freeaddrinfo(ptr);
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if (!connected) {
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closesocket(sock);
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sock = INVALID_SOCKET;
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throw(std::runtime_error("Failed to connect a TCPSocket"));
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}
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}
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void TCPSocket::Close() {
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closesocket(sock);
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sock = INVALID_SOCKET;
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}
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int TCPSocket::Send(const void* data, int len, int flags) {
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if (sock == INVALID_SOCKET) {
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throw(std::runtime_error("Failed to send, TCPSocket is invalid"));
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}
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int ret = send(sock, (const char*)data, len, flags);
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if (ret == SOCKET_ERROR) {
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Close();
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throw(std::runtime_error("Failed to send, unknown error, TCPSocket automatically closed"));
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}
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return ret;
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}
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int TCPSocket::Recv(void* data, int maxlen, int flags) {
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if (sock == INVALID_SOCKET) {
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throw(std::runtime_error("Failed to receive, TCPSocket is invalid"));
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}
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int ret = recv(sock, (char*)data, maxlen, flags);
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if (ret == SOCKET_ERROR) {
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Close();
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throw(std::runtime_error("Failed to receive, unknown error, TCPSocket automatically closed"));
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}
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return ret;
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}
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/* TCPServerSocket definition
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*/
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TCPServerSocket::TCPServerSocket() {
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sock = INVALID_SOCKET;
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}
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TCPServerSocket::TCPServerSocket(int port) {
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Open(port);
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}
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TCPServerSocket::~TCPServerSocket() {
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Close();
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}
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void TCPServerSocket::Open(int port) {
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addrinfo *ptr = nullptr, hints;
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char buf[100];
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sprintf(buf, "%d",port); //std compliant itoa()
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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hints.ai_flags = AI_PASSIVE;
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if (getaddrinfo(nullptr, buf, &hints, &ptr)) {
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throw(std::runtime_error("TCPServerSocket failed to access address info"));
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}
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sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
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if (sock == INVALID_SOCKET) {
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freeaddrinfo(ptr);
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throw(std::runtime_error("Failed to create a TCPServerSocket"));
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}
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if (bind(sock, ptr->ai_addr, ptr->ai_addrlen) == SOCKET_ERROR) {
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closesocket(sock);
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freeaddrinfo(ptr);
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throw(std::runtime_error("Failed to bind TCPServerSocket"));
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}
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freeaddrinfo(ptr);
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}
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void TCPServerSocket::Close() {
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closesocket(sock);
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}
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int TCPServerSocket::Accept(TCPSocket* s, int uSeconds) {
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if (listen(sock, SOMAXCONN) == SOCKET_ERROR) {
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throw(std::runtime_error("TCPServerSocket: listen() error"));
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}
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//file descriptor sets are to prevent blocking
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fd_set readfds;
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timeval tv = {0, uSeconds};
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FD_ZERO(&readfds);
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FD_SET(sock, &readfds);
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if (select(0, &readfds, nullptr, nullptr, &tv) == SOCKET_ERROR) {
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throw(std::runtime_error("TCPServerSocket: select() error"));
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}
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//I don't want this to block
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if (FD_ISSET(sock, &readfds)) {
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if ((s->sock = accept(sock, nullptr, nullptr)) == INVALID_SOCKET) {
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throw(std::runtime_error("TCPServerSocket: accept() error"));
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}
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return 1;
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}
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return 0;
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}
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