Basic connection between server and unit

This commit is contained in:
Kayne Ruse
2013-05-10 19:57:53 +10:00
parent a667fae21a
commit 4671afe900
18 changed files with 891 additions and 42 deletions
+3 -3
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@@ -1,17 +1,17 @@
#config
CXXFLAGS+=-std=c++11 -DDEBUG
LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -liphlpapi
LIB=-lmingw32 -lSDLmain -lSDL -lwsock32 -lWS2_32
#objects
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o)
OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o network.o network_tcp.o)
#output
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,a)
#source
SRC=test_systems.cpp in_game.cpp
SRC=test_systems.cpp in_game.cpp main.cpp
#targets
all: $(OBJ) $(OUT)
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "network.hpp"
#include <stdexcept>
void NetworkInit() {
WSADATA wsaData; // if this doesn't work
//WSAData wsaData; // then try this instead
// MAKEWORD(1,1) for Winsock 1.1, MAKEWORD(2,0) for Winsock 2.0:
if (WSAStartup(MAKEWORD(2,0), &wsaData) != 0) {
throw(std::runtime_error("WSAStartup failed"));
}
}
void NetworkQuit() {
WSACleanup();
}
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef NETWORK_HPP_
#define NETWORK_HPP_
#include <cstdint>
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x501
#include <winsock2.h>
#include <ws2tcpip.h>
void NetworkInit();
void NetworkQuit();
class TCPSocket {
public:
TCPSocket();
TCPSocket(const char* ip, int port);
~TCPSocket();
/* param 1: ip address to connect to
* param 2: port to open the server socket on
*/
void Open(const char* ip, int port);
void Close();
/* Send() and Receive()
* param 1: data to be sent/received
* param 2: length/maxlength of the data
* param 3: flags to the internal function
* return:
* the amount of data sent/received (not necessarily the same value as len/maxlen)
*/
int Send(const void* data, int len, int flags = 0);
int Recv(void* data, int maxlen, int flags = 0);
private:
SOCKET sock;
friend class TCPServerSocket;
};
class TCPServerSocket {
public:
TCPServerSocket();
TCPServerSocket(int port);
~TCPServerSocket();
void Open(int port);
void Close();
int Accept(TCPSocket*, int uSeconds = 0);
private:
SOCKET sock;
};
//TODO: Write the UDP systems
//
//class UDPRemote {
//public:
// UDPRemote();
// UDPRemote(const char* ip, int port);
//
// /* param 1: ip of the remote to connect to, null to clear
// * param 2: port of the remote to connect to
// */
// void Set(const char* ip, int port);
// //TODO: Get?
//private:
// sockaddr addr;
// friend class UDPSocket;
//};
//
//class UDPSocket {
//public:
// UDPSocket();
// UDPSocket(int port);
// ~UDPSocket();
//
// int Open(int port);
// void Close();
//
// int Send(const void* data, int len, UDPRemote* rem, int flags = 0);
// int Recv(void* data, int maxlen, UDPRemote* rem, int flags = 0);
//private:
// SOCKET sock;
//};
#endif
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "network.hpp"
#include <stdexcept>
#include <cstdio>
/* TCPSocket definition
*/
TCPSocket::TCPSocket() {
sock = INVALID_SOCKET;
}
TCPSocket::TCPSocket(const char* ip, int port) {
Open(ip, port);
}
TCPSocket::~TCPSocket() {
Close();
}
void TCPSocket::Open(const char* ip, int port) {
addrinfo *ptr = nullptr, hints;
char buf[100];
sprintf(buf, "%d",port); //std compliant itoa()
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
if (getaddrinfo(ip, buf, &hints, &ptr)) {
throw(std::runtime_error("TCPSocket failed to access address info"));
}
sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (sock == INVALID_SOCKET) {
freeaddrinfo(ptr);
throw(std::runtime_error("Failed to create a TCPSocket"));
}
bool connected = false;
for(addrinfo *it = ptr; it; it = it->ai_next) {
if (!connect(sock, it->ai_addr, it->ai_addrlen)) {
connected = true;
break;
}
}
freeaddrinfo(ptr);
if (!connected) {
closesocket(sock);
sock = INVALID_SOCKET;
throw(std::runtime_error("Failed to connect a TCPSocket"));
}
}
void TCPSocket::Close() {
closesocket(sock);
sock = INVALID_SOCKET;
}
int TCPSocket::Send(const void* data, int len, int flags) {
if (sock == INVALID_SOCKET) {
throw(std::runtime_error("Failed to send, TCPSocket is invalid"));
}
int ret = send(sock, (const char*)data, len, flags);
if (ret == SOCKET_ERROR) {
Close();
throw(std::runtime_error("Failed to send, unknown error, TCPSocket automatically closed"));
}
return ret;
}
int TCPSocket::Recv(void* data, int maxlen, int flags) {
if (sock == INVALID_SOCKET) {
throw(std::runtime_error("Failed to receive, TCPSocket is invalid"));
}
int ret = recv(sock, (char*)data, maxlen, flags);
if (ret == SOCKET_ERROR) {
Close();
throw(std::runtime_error("Failed to receive, unknown error, TCPSocket automatically closed"));
}
return ret;
}
/* TCPServerSocket definition
*/
TCPServerSocket::TCPServerSocket() {
sock = INVALID_SOCKET;
}
TCPServerSocket::TCPServerSocket(int port) {
Open(port);
}
TCPServerSocket::~TCPServerSocket() {
Close();
}
void TCPServerSocket::Open(int port) {
addrinfo *ptr = nullptr, hints;
char buf[100];
sprintf(buf, "%d",port); //std compliant itoa()
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
if (getaddrinfo(nullptr, buf, &hints, &ptr)) {
throw(std::runtime_error("TCPServerSocket failed to access address info"));
}
sock = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (sock == INVALID_SOCKET) {
freeaddrinfo(ptr);
throw(std::runtime_error("Failed to create a TCPServerSocket"));
}
if (bind(sock, ptr->ai_addr, ptr->ai_addrlen) == SOCKET_ERROR) {
closesocket(sock);
freeaddrinfo(ptr);
throw(std::runtime_error("Failed to bind TCPServerSocket"));
}
freeaddrinfo(ptr);
}
void TCPServerSocket::Close() {
closesocket(sock);
}
int TCPServerSocket::Accept(TCPSocket* s, int uSeconds) {
if (listen(sock, SOMAXCONN) == SOCKET_ERROR) {
throw(std::runtime_error("TCPServerSocket: listen() error"));
}
//file descriptor sets are to prevent blocking
fd_set readfds;
timeval tv = {0, uSeconds};
FD_ZERO(&readfds);
FD_SET(sock, &readfds);
if (select(0, &readfds, nullptr, nullptr, &tv) == SOCKET_ERROR) {
throw(std::runtime_error("TCPServerSocket: select() error"));
}
//I don't want this to block
if (FD_ISSET(sock, &readfds)) {
if ((s->sock = accept(sock, nullptr, nullptr)) == INVALID_SOCKET) {
throw(std::runtime_error("TCPServerSocket: accept() error"));
}
return 1;
}
return 0;
}