Button works, but the input needs to be interpreted

This commit is contained in:
2015-07-29 00:31:09 +10:00
parent 19227882b9
commit 44f8c90ce0
5 changed files with 86 additions and 31 deletions
BIN
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After

Width:  |  Height:  |  Size: 321 B

+64 -18
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@@ -24,6 +24,7 @@
#include <stdexcept>
void Button::DrawTo(SDL_Renderer* renderer) {
image.SetClipY(image.GetClipH() * state);
image.DrawTo(renderer, 0, 0);
}
@@ -31,7 +32,7 @@ void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture)
//copy the given texture
image.Free();
//a blank texture can simply free the image
//a null texture can simply free the image
if (!texture) {
return;
}
@@ -45,6 +46,9 @@ void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture)
SDL_SetRenderTarget(renderer, image.GetTexture());
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
SDL_SetRenderTarget(renderer, nullptr);
//prune
image.SetClipH(image.GetClipH() / 3);
}
void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_Color color) {
@@ -60,21 +64,30 @@ void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_
if (!text) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
int w, h;
//get the dimensions & rects
int x, y, w, h;
SDL_QueryTexture(text, nullptr, nullptr, &w, &h);
x = (image.GetClipW() - w) / 2;
y = (image.GetClipH() - h) / 2;
SDL_Rect src = {0, 0, w, h};
SDL_Rect dst;
//draw the text to the background
SDL_Rect src = {0, 0, w, h};
SDL_Rect dst = {
(image.GetClipW() - w) / 2,
(image.GetClipH() - h) / 2,
w, h};
SDL_SetRenderTarget(renderer, image.GetTexture());
SDL_RenderCopy(renderer, text, &src, &dst);
for (int i = 0; i < 3; i++) {
dst = {x, y + image.GetClipH() * i, w, h};
SDL_RenderCopy(renderer, text, &src, &dst);
}
SDL_SetRenderTarget(renderer, nullptr);
//free the texture
SDL_DestroyTexture(text);
//DEBUG: testing
// image.SetClipH(image.GetClipH() * 3);
}
void Button::SetX(int x) {
@@ -85,22 +98,55 @@ void Button::SetY(int y) {
posY = y;
}
void Button::MouseMotion(SDL_MouseMotionEvent const&) {
//TODO: empty
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& event) {
//if out of bounds, exit
if (CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, check button
if (event.state & SDL_BUTTON_LMASK) {
state = State::PRESSED;
}
else {
state = State::HOVER;
}
return state;
}
void Button::MouseButtonDown(SDL_MouseButtonEvent const&) {
//TODO: empty
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, set button
return state = State::PRESSED;
}
void Button::MouseButtonUp(SDL_MouseButtonEvent const&) {
//TODO: empty
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, set button
return state = State::HOVER;
}
void Button::SetOnPress(fptr arg) {
onPress = arg;
void Button::SetState(State s) {
state = s;
}
void Button::SetOnRelease(fptr arg) {
onRelease = arg;
Button::State Button::GetState() {
return state;
}
bool Button::CheckBounds(int x, int y) {
return
x < posX ||
y < posY ||
x > posX + image.GetClipW() ||
y > posY + image.GetClipH();
}
+12 -10
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@@ -29,8 +29,9 @@
class Button {
public:
//types
typedef int (*fptr)();
enum State {
IDLE = 0, HOVER = 1, PRESSED = 2
};
//methods
Button() = default;
@@ -45,17 +46,18 @@ public:
void SetY(int y);
//capture input
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
State MouseMotion(SDL_MouseMotionEvent const&);
State MouseButtonDown(SDL_MouseButtonEvent const&);
State MouseButtonUp(SDL_MouseButtonEvent const&);
//responses
void SetOnPress(fptr);
void SetOnRelease(fptr);
//states
void SetState(State); //idle, busy or disabled
State GetState();
protected:
bool CheckBounds(int x, int y);
Image image;
int posX = 0, posY = 0;
fptr onPress = nullptr;
fptr onRelease = nullptr;
State state;
};
+9 -3
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@@ -49,14 +49,16 @@ ExampleScene::ExampleScene(lua_State* L) {
camera.scale = 0.25;
//DEBUG: testing buttons
buttonBG.Load(GetRenderer(), "./rsc/button.png");
font = TTF_OpenFont("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 12);
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
button.SetBackgroundTexture(GetRenderer(), tileSheet.GetTexture());
button.SetText(GetRenderer(), font, "BUTTON TEXT", {255, 255, 255, 255});
button.SetBackgroundTexture(GetRenderer(), buttonBG.GetTexture());
button.SetText(GetRenderer(), font, "BUTTON TEXT", {0, 0, 0, 255});
// {140, 62, 54, 255}
}
ExampleScene::~ExampleScene() {
@@ -94,6 +96,8 @@ void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
//-------------------------
void ExampleScene::MouseMotion(SDL_MouseMotionEvent const& event) {
button.MouseMotion(event);
//right mouse button moves the camera
if (event.state & SDL_BUTTON_RMASK) {
camera.x -= event.xrel / camera.scale;
@@ -102,6 +106,8 @@ void ExampleScene::MouseMotion(SDL_MouseMotionEvent const& event) {
}
void ExampleScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
button.MouseButtonDown(event);
switch(event.button) {
case SDL_BUTTON_LEFT: {
//DOCS: broke this down into several lines for clarity
@@ -123,7 +129,7 @@ void ExampleScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
}
void ExampleScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//
button.MouseButtonUp(event);
}
void ExampleScene::MouseWheel(SDL_MouseWheelEvent const& event) {
+1
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@@ -64,5 +64,6 @@ private:
int layer = 0;
TTF_Font* font = nullptr;
Image buttonBG;
Button button;
};