Button works, but the input needs to be interpreted
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After Width: | Height: | Size: 321 B |
+64
-18
@@ -24,6 +24,7 @@
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#include <stdexcept>
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void Button::DrawTo(SDL_Renderer* renderer) {
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image.SetClipY(image.GetClipH() * state);
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image.DrawTo(renderer, 0, 0);
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}
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@@ -31,7 +32,7 @@ void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture)
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//copy the given texture
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image.Free();
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//a blank texture can simply free the image
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//a null texture can simply free the image
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if (!texture) {
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return;
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}
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@@ -45,6 +46,9 @@ void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture)
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SDL_SetRenderTarget(renderer, image.GetTexture());
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SDL_RenderCopy(renderer, texture, nullptr, nullptr);
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SDL_SetRenderTarget(renderer, nullptr);
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//prune
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image.SetClipH(image.GetClipH() / 3);
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}
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void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_Color color) {
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@@ -60,21 +64,30 @@ void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_
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if (!text) {
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throw(std::runtime_error("Failed to create a TTF texture"));
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}
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int w, h;
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//get the dimensions & rects
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int x, y, w, h;
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SDL_QueryTexture(text, nullptr, nullptr, &w, &h);
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x = (image.GetClipW() - w) / 2;
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y = (image.GetClipH() - h) / 2;
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SDL_Rect src = {0, 0, w, h};
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SDL_Rect dst;
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//draw the text to the background
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SDL_Rect src = {0, 0, w, h};
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SDL_Rect dst = {
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(image.GetClipW() - w) / 2,
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(image.GetClipH() - h) / 2,
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w, h};
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SDL_SetRenderTarget(renderer, image.GetTexture());
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SDL_RenderCopy(renderer, text, &src, &dst);
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for (int i = 0; i < 3; i++) {
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dst = {x, y + image.GetClipH() * i, w, h};
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SDL_RenderCopy(renderer, text, &src, &dst);
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}
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SDL_SetRenderTarget(renderer, nullptr);
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//free the texture
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SDL_DestroyTexture(text);
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//DEBUG: testing
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// image.SetClipH(image.GetClipH() * 3);
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}
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void Button::SetX(int x) {
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@@ -85,22 +98,55 @@ void Button::SetY(int y) {
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posY = y;
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}
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void Button::MouseMotion(SDL_MouseMotionEvent const&) {
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//TODO: empty
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Button::State Button::MouseMotion(SDL_MouseMotionEvent const& event) {
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//if out of bounds, exit
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if (CheckBounds(event.x, event.y)) {
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return state = State::IDLE;
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}
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//if in bounds, check button
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if (event.state & SDL_BUTTON_LMASK) {
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state = State::PRESSED;
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}
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else {
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state = State::HOVER;
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}
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return state;
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}
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void Button::MouseButtonDown(SDL_MouseButtonEvent const&) {
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//TODO: empty
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Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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//if out of bounds, exit
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if (CheckBounds(event.x, event.y)) {
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return state = State::IDLE;
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}
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//if in bounds, set button
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return state = State::PRESSED;
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}
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void Button::MouseButtonUp(SDL_MouseButtonEvent const&) {
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//TODO: empty
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Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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//if out of bounds, exit
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if (CheckBounds(event.x, event.y)) {
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return state = State::IDLE;
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}
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//if in bounds, set button
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return state = State::HOVER;
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}
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void Button::SetOnPress(fptr arg) {
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onPress = arg;
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void Button::SetState(State s) {
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state = s;
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}
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void Button::SetOnRelease(fptr arg) {
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onRelease = arg;
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Button::State Button::GetState() {
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return state;
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}
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bool Button::CheckBounds(int x, int y) {
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return
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x < posX ||
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y < posY ||
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x > posX + image.GetClipW() ||
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y > posY + image.GetClipH();
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}
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+12
-10
@@ -29,8 +29,9 @@
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class Button {
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public:
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//types
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typedef int (*fptr)();
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enum State {
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IDLE = 0, HOVER = 1, PRESSED = 2
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};
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//methods
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Button() = default;
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@@ -45,17 +46,18 @@ public:
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void SetY(int y);
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//capture input
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&);
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State MouseMotion(SDL_MouseMotionEvent const&);
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State MouseButtonDown(SDL_MouseButtonEvent const&);
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State MouseButtonUp(SDL_MouseButtonEvent const&);
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//responses
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void SetOnPress(fptr);
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void SetOnRelease(fptr);
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//states
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void SetState(State); //idle, busy or disabled
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State GetState();
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protected:
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bool CheckBounds(int x, int y);
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Image image;
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int posX = 0, posY = 0;
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fptr onPress = nullptr;
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fptr onRelease = nullptr;
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State state;
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};
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@@ -49,14 +49,16 @@ ExampleScene::ExampleScene(lua_State* L) {
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camera.scale = 0.25;
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//DEBUG: testing buttons
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buttonBG.Load(GetRenderer(), "./rsc/button.png");
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font = TTF_OpenFont("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 12);
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if (!font) {
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std::ostringstream msg;
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msg << "Failed to load a font: " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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button.SetBackgroundTexture(GetRenderer(), tileSheet.GetTexture());
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button.SetText(GetRenderer(), font, "BUTTON TEXT", {255, 255, 255, 255});
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button.SetBackgroundTexture(GetRenderer(), buttonBG.GetTexture());
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button.SetText(GetRenderer(), font, "BUTTON TEXT", {0, 0, 0, 255});
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// {140, 62, 54, 255}
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}
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ExampleScene::~ExampleScene() {
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@@ -94,6 +96,8 @@ void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
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//-------------------------
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void ExampleScene::MouseMotion(SDL_MouseMotionEvent const& event) {
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button.MouseMotion(event);
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//right mouse button moves the camera
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if (event.state & SDL_BUTTON_RMASK) {
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camera.x -= event.xrel / camera.scale;
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@@ -102,6 +106,8 @@ void ExampleScene::MouseMotion(SDL_MouseMotionEvent const& event) {
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}
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void ExampleScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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button.MouseButtonDown(event);
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switch(event.button) {
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case SDL_BUTTON_LEFT: {
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//DOCS: broke this down into several lines for clarity
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@@ -123,7 +129,7 @@ void ExampleScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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}
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void ExampleScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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//
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button.MouseButtonUp(event);
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}
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void ExampleScene::MouseWheel(SDL_MouseWheelEvent const& event) {
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@@ -64,5 +64,6 @@ private:
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int layer = 0;
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TTF_Font* font = nullptr;
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Image buttonBG;
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Button button;
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};
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