Rearrenged the directory tree
I just _had_ to get rid of that horrible libs/ directory. Now most of the graphical stuff is in client/, but I'll create more subdirectories so that they're not getting in the way.
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef VECTOR2_HPP_
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#define VECTOR2_HPP_
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#include <stdexcept>
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#include <cmath>
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class Vector2 {
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public:
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double x = 0, y = 0;
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Vector2() = default;
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double Length() const {
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return sqrt(x*x+y*y);
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}
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double SquaredLength() const {
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return x*x+y*y;
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}
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double operator[](size_t i) {
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if (i >= 2)
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throw(std::domain_error("Out of range"));
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return *(&x+i);
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}
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//Arithmetic operators
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Vector2 operator+(Vector2 v) const {
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Vector2 ret;
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ret.x = x + v.x;
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ret.y = y + v.y;
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return ret;
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}
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Vector2 operator-(Vector2 v) const {
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Vector2 ret;
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ret.x = x - v.x;
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ret.y = y - v.y;
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return ret;
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}
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Vector2 operator*(Vector2 v) const {
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Vector2 ret;
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ret.x = x * v.x;
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ret.y = y * v.y;
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return ret;
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}
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Vector2 operator*(double d) const {
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Vector2 ret;
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ret.x = x * d;
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ret.y = y * d;
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return ret;
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}
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Vector2 operator/(Vector2 v) {
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if (!v.x || !v.y)
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throw(std::domain_error("Divide by zero"));
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Vector2 ret;
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ret.x = x / v.x;
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ret.y = y / v.y;
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return ret;
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}
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Vector2 operator/(double d) {
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if (!d)
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throw(std::domain_error("Divide by zero"));
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Vector2 ret;
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ret.x = x / d;
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ret.y = y / d;
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return ret;
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}
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bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
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bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
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//member templates
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template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
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template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
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template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
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template<typename T> Vector2 operator/=(T t) { return *this = *this / t; }
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template<typename T> bool operator==(T t) { return (x == t && y == t); }
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template<typename T> bool operator!=(T t) { return (x != t || y != t); }
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};
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//non-member templates
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template<typename T> Vector2 operator+(T t, Vector2 v) { return v + t; }
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template<typename T> Vector2 operator-(T t, Vector2 v) { return v - t; }
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template<typename T> Vector2 operator*(T t, Vector2 v) { return v * t; }
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template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
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template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
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template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
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#endif
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