Rearrenged the directory tree
I just _had_ to get rid of that horrible libs/ directory. Now most of the graphical stuff is in client/, but I'll create more subdirectories so that they're not getting in the way.
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef UDPNETWORKUTILITY_HPP_
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#define UDPNETWORKUTILITY_HPP_
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#include "SDL/SDL_net.h"
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class UDPNetworkUtility {
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public:
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UDPNetworkUtility() = default;
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~UDPNetworkUtility() = default;
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void Open(int port, int packSize);
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void Close();
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//bind to an available channel
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int Bind(const char* ip, int port) {
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Bind(ip, port, -1);
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}
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int Bind(IPaddress* add) {
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Bind(add, -1);
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}
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//bind to certain channel
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int Bind(const char* ip, int port, int channel);
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int Bind(IPaddress* add, int channel);
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void Unbind(int channel);
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IPaddress* GetIPAddress(int channel) {
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return SDLNet_UDP_GetPeerAddress(socket, channel);
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}
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int Send(const char* ip, int port, void* data, int len);
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int Send(IPaddress* add, void* data, int len);
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int Send(int channel, void* data, int len);
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int SendAll(void* data, int len);
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int Receive();
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void* GetOutData() const {
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return reinterpret_cast<void*>(packOut->data);
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};
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void* GetInData() const {
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return reinterpret_cast<void*>(packIn->data);
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};
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UDPpacket* GetOutPacket() const {
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return packOut;
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}
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UDPpacket* GetInPacket() const {
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return packIn;
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}
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UDPsocket GetSocket() const {
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return socket;
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}
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private:
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UDPsocket socket = nullptr;
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UDPpacket* packOut = nullptr;
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UDPpacket* packIn = nullptr;
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};
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#endif
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