Rearrenged the directory tree
I just _had_ to get rid of that horrible libs/ directory. Now most of the graphical stuff is in client/, but I'll create more subdirectories so that they're not getting in the way.
This commit is contained in:
+2
-2
@@ -83,14 +83,14 @@ void InWorld::FrameEnd() {
|
||||
}
|
||||
|
||||
void InWorld::Render(SDL_Surface* const screen) {
|
||||
ClockFrameRate();
|
||||
clockFrameRate();
|
||||
|
||||
for (auto& it : playerCharacters) {
|
||||
it.second.DrawTo(screen);
|
||||
}
|
||||
|
||||
//since we're using this twice, make a tmp var
|
||||
string fps = itos(GetFrameRate());
|
||||
string fps = itos(getFrameRate());
|
||||
font.DrawStringTo(fps, screen, screen->w - fps.size() * font.GetCharW(), 0);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user