Re-enabled FPS display, fix other display issues
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@@ -92,7 +92,7 @@ void DisconnectedScreen::FrameEnd() {
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void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
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backButton.DrawTo(renderer);
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textLine.DrawTo(renderer, 50, 50);
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textLine.DrawTo(renderer, 50, 30);
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}
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//-------------------------
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@@ -121,7 +121,7 @@ void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
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//draw the server's info
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serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
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serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
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serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+300, boundingBox.y + boundingBox.h * i);
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}
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}
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@@ -242,7 +242,7 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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//fancy itoa
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auto itoa_base10 = [](int i) -> std::string {
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char str[20];
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printf(str, "%d", i);
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sprintf(str, "%d", i);
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return std::string(str);
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};
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