Re-enabled FPS display, fix other display issues

This commit is contained in:
2015-08-23 01:53:13 +10:00
parent 915660da0e
commit 41d601ab06
5 changed files with 13 additions and 9 deletions
+7 -5
View File
@@ -185,13 +185,15 @@ void World::RenderFrame(SDL_Renderer* renderer) {
//draw UI
disconnectButton.DrawTo(renderer);
shutdownButton.DrawTo(renderer);
std::ostringstream msg;
//TODO: FPS
// msg << fps.GetFrameRate();
// font.DrawStringTo(msg.str(), screen, 0, 0);
//FPS
fps.Calculate();
fpsTextLine.DrawTo(renderer, 0, 0);
int fpsRet = fps.Calculate();
if (fpsRet != -1) {
std::ostringstream msg;
msg << "FPS: " << fpsRet;
fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
}
}
//-------------------------