Re-enabled FPS display, fix other display issues
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@@ -185,13 +185,15 @@ void World::RenderFrame(SDL_Renderer* renderer) {
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//draw UI
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disconnectButton.DrawTo(renderer);
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shutdownButton.DrawTo(renderer);
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std::ostringstream msg;
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//TODO: FPS
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// msg << fps.GetFrameRate();
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// font.DrawStringTo(msg.str(), screen, 0, 0);
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//FPS
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fps.Calculate();
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fpsTextLine.DrawTo(renderer, 0, 0);
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int fpsRet = fps.Calculate();
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if (fpsRet != -1) {
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std::ostringstream msg;
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msg << "FPS: " << fpsRet;
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fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
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}
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}
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//-------------------------
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