Implemented a few minor changes from the monster branch
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@@ -26,8 +26,8 @@
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class BaseMonster {
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public:
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BaseMonster();
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virtual ~BaseMonster();
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BaseMonster() = default;
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virtual ~BaseMonster() = default;
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private:
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//
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@@ -30,9 +30,13 @@ public:
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LocalCharacter() = default;
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~LocalCharacter() = default;
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int SetRoomIndex(int i) { return roomIndex = i; }
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int GetRoomIndex() { return roomIndex; }
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Statistics* GetBaseStats() { return &baseStats; }
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private:
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int roomIndex = -1;
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Statistics baseStats;
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//TODO: weapons, armour, buffs, debuffs, etc.
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};
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