Refactored Image
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@@ -33,7 +33,8 @@ void SpriteSheet::Update(double delta) {
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}
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SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* const s, Uint16 w, Uint16 h) {
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image.SetSurface(s, {0, 0, w, h});
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image.SetSurface(s);
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image.SetClip({0, 0, w, h});
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currentFrame = 0; maxFrames = image.GetSurface()->w / image.GetClipW();
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currentStrip = 0; maxStrips = image.GetSurface()->h / image.GetClipH();
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delay = ticks = 0;
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