Merge branch 'refactor-server' into develop, read more

This branch connects unique functions to the indevidual pagers, hopefully
allowing multiple different rooms in the future. That of course, will
require more work, but hopefully I can get that done soon.
This commit is contained in:
Kayne Ruse
2014-08-15 10:04:53 +10:00
25 changed files with 304 additions and 555 deletions
-25
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@@ -78,27 +78,6 @@ static int getDepth(lua_State* L) {
return 1; return 1;
} }
static int load(lua_State* L) {
//EMPTY
lua_pushboolean(L, false);
return 1;
}
static int save(lua_State* L) {
//EMPTY
return 0;
}
static int create(lua_State* L) {
//EMPTY
return 0;
}
static int unload(lua_State* L) {
//EMPTY
return 0;
}
static const luaL_Reg regionLib[] = { static const luaL_Reg regionLib[] = {
{"SetTile",setTile}, {"SetTile",setTile},
{"GetTile",getTile}, {"GetTile",getTile},
@@ -109,10 +88,6 @@ static const luaL_Reg regionLib[] = {
{"GetWidth",getWidth}, {"GetWidth",getWidth},
{"GetHeight",getHeight}, {"GetHeight",getHeight},
{"GetDepth",getDepth}, {"GetDepth",getDepth},
{"Load",load},
{"Save",save},
{"Create",create},
{"Unload",unload},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+39
View File
@@ -90,16 +90,55 @@ static int unloadRegion(lua_State* L) {
return 0; return 0;
} }
static int setOnLoad(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnSave(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnCreate(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnUnload(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static const luaL_Reg regionPagerLib[] = { static const luaL_Reg regionPagerLib[] = {
//curry
{"SetTile", setTile}, {"SetTile", setTile},
{"GetTile", getTile}, {"GetTile", getTile},
{"SetSolid", setSolid}, {"SetSolid", setSolid},
{"GetSolid", getSolid}, {"GetSolid", getSolid},
//access and control
{"GetRegion", getRegion}, {"GetRegion", getRegion},
{"LoadRegion", loadRegion}, {"LoadRegion", loadRegion},
{"SaveRegion", saveRegion}, {"SaveRegion", saveRegion},
{"CreateRegion", createRegion}, {"CreateRegion", createRegion},
{"UnloadRegion", unloadRegion}, {"UnloadRegion", unloadRegion},
//triggers
{"SetOnLoad",setOnLoad},
{"SetOnSave",setOnSave},
{"SetOnCreate",setOnCreate},
{"SetOnUnload",setOnUnload},
//sentinel
{nullptr, nullptr} {nullptr, nullptr}
}; };
+90 -31
View File
@@ -21,48 +21,75 @@
*/ */
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include "region_api.hpp"
#include "utility.hpp" #include "utility.hpp"
#include <stdexcept> #include <stdexcept>
//TODO: Could I push the pager to the API functions too?
Region* RegionPagerLua::LoadRegion(int x, int y) { Region* RegionPagerLua::LoadRegion(int x, int y) {
//load the region if possible //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//something to work on //something to work on
Region tmpRegion(x, y); Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, TORTUGA_REGION_NAME);
lua_getfield(lua, -1, "Load");
lua_pushlightuserdata(lua, &tmpRegion); lua_pushlightuserdata(lua, &tmpRegion);
//call the funtion, 1 arg, 1 return
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) { if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
//success or failure
if (!lua_toboolean(lua, -1)) { //check the return value, success or failure
lua_pop(lua, 2); if (lua_toboolean(lua, -1)) {
return nullptr; lua_pop(lua, 1);
}
lua_pop(lua, 2);
regionList.push_front(tmpRegion); regionList.push_front(tmpRegion);
return &regionList.front(); return &regionList.front();
}
else {
lua_pop(lua, 1);
return nullptr;
}
} }
Region* RegionPagerLua::SaveRegion(int x, int y) { Region* RegionPagerLua::SaveRegion(int x, int y) {
//find & save the region //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//find the specified region
Region* ptr = FindRegion(x, y); Region* ptr = FindRegion(x, y);
if (ptr) { if (!ptr) {
//API hook lua_pop(lua, 1);
lua_getglobal(lua, TORTUGA_REGION_NAME); return nullptr;
lua_getfield(lua, -1, "Save"); }
lua_pushlightuserdata(lua, ptr); lua_pushlightuserdata(lua, ptr);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
//call the function, 1 arg, 1 return
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
//check the return value, success or failure
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
}
return ptr; return ptr;
}
else {
lua_pop(lua, 1);
return nullptr;
}
} }
Region* RegionPagerLua::CreateRegion(int x, int y) { Region* RegionPagerLua::CreateRegion(int x, int y) {
@@ -70,55 +97,87 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
throw(std::logic_error("Cannot overwrite an existing region")); throw(std::logic_error("Cannot overwrite an existing region"));
} }
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//something to work on //something to work on
Region tmpRegion(x, y); Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, TORTUGA_REGION_NAME);
lua_getfield(lua, -1, "Create");
lua_pushlightuserdata(lua, &tmpRegion); lua_pushlightuserdata(lua, &tmpRegion);
//TODO: parameters
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
lua_pop(lua, 1);
//return the new region
regionList.push_front(tmpRegion); regionList.push_front(tmpRegion);
return &regionList.front(); return &regionList.front();
} }
void RegionPagerLua::UnloadRegion(int x, int y) { void RegionPagerLua::UnloadRegion(int x, int y) {
lua_getglobal(lua, TORTUGA_REGION_NAME); //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return;
}
//run each region through this lambda
regionList.remove_if([&](Region& region) -> bool { regionList.remove_if([&](Region& region) -> bool {
if (region.GetX() == x && region.GetY() == y) { if (region.GetX() == x && region.GetY() == y) {
//API hook //push a copy of the function onto the stack with the region
lua_getfield(lua, -1, "Unload"); lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, &region); lua_pushlightuserdata(lua, &region);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
//signal to the container
return true; return true;
} }
//signal to the container
return false; return false;
}); });
//pop the base copy of the function
lua_pop(lua, 1); lua_pop(lua, 1);
} }
void RegionPagerLua::UnloadAll() { void RegionPagerLua::UnloadAll() {
lua_getglobal(lua, TORTUGA_REGION_NAME); //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return;
}
for (auto& it : regionList) { for (auto& it : regionList) {
//API hook //push a copy of the function onto the stack with the region
lua_getfield(lua, -1, "Unload"); lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, &it); lua_pushlightuserdata(lua, &it);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
} }
//pop the base copy of the function
lua_pop(lua, 1); lua_pop(lua, 1);
//remove from memory
regionList.clear(); regionList.clear();
} }
+17
View File
@@ -44,8 +44,25 @@ public:
//accessors & mutators //accessors & mutators
lua_State* SetLuaState(lua_State* L) { return lua = L; } lua_State* SetLuaState(lua_State* L) { return lua = L; }
lua_State* GetLuaState() { return lua; } lua_State* GetLuaState() { return lua; }
//utilities for the API
int SetLoadReference(int i) { return loadRef = i; }
int SetSaveReference(int i) { return saveRef = i; }
int SetCreateReference(int i) { return createRef = i; }
int SetUnloadReference(int i) { return unloadRef = i; }
int GetLoadReference() { return loadRef; }
int GetSaveReference() { return saveRef; }
int GetCreateReference() { return createRef; }
int GetUnloadReference() { return unloadRef; }
protected: protected:
lua_State* lua = nullptr; lua_State* lua = nullptr;
int loadRef = LUA_NOREF;
int saveRef = LUA_NOREF;
int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF;
}; };
#endif #endif
+10 -5
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@@ -15,10 +15,10 @@ tiles = {
water = base + shift * 4 water = base + shift * 4
} }
--could set custom generation systems here, that differ from the global generators, etc. --custom generation systems here
function Region.Create(region) function islandGenerator(region)
for i = 1, Region.GetWidth() do for i = 1, Region.GetWidth(region) do
for j = 1, Region.GetHeight() do for j = 1, Region.GetHeight(region) do
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1) local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
if dist < 10 then if dist < 10 then
Region.SetTile(region, i, j, 1, tiles.plains) Region.SetTile(region, i, j, 1, tiles.plains)
@@ -33,14 +33,19 @@ function Region.Create(region)
end end
--Get some regions --Get some regions
--BUG: The server fails without this --BUG: The server fails without at least one room
--TODO: Create rooms with names?
newRoom = RoomManager.CreateRoom() newRoom = RoomManager.CreateRoom()
pager = Room.GetPager(newRoom) pager = Room.GetPager(newRoom)
RegionPager.SetOnCreate(pager, islandGenerator)
--[[
regionTable = { regionTable = {
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0), RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0), RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1), RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1) RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
} }
]]
print("Finished the lua script") print("Finished the lua script")
+23 -3
View File
@@ -24,15 +24,35 @@
#include <string> #include <string>
struct AccountData { class AccountData {
public:
AccountData() = default;
~AccountData() = default;
//accessors and mutators
int SetClientIndex(int i) { return clientIndex = i; }
int GetClientIndex() { return clientIndex; }
std::string SetUsername(std::string s) { return username = s; }
std::string GetUsername() { return username; }
//database stuff
bool GetBlackListed() { return blackListed; }
bool GetWhiteListed() { return whiteListed; }
bool GetModerator() { return mod; }
bool GetAdministrator() { return admin; }
private:
friend class AccountManager;
int clientIndex;
std::string username; std::string username;
//TODO: password //TODO: password
bool blackListed = false; bool blackListed = false;
bool whiteListed = true; bool whiteListed = true;
bool mod = false; bool mod = false;
bool admin = false; bool admin = false;
int clientIndex;
}; };
#endif #endif
+28 -14
View File
@@ -31,27 +31,41 @@
#include <string> #include <string>
#include <cmath> #include <cmath>
struct CharacterData { class CharacterData {
//metadata public:
int owner; CharacterData() = default;
std::string handle; ~CharacterData() = default;
std::string avatar;
//location and movement
int SetRoomIndex(int i) { return roomIndex = i; }
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
int GetRoomIndex() { return roomIndex; }
Vector2 GetOrigin() { return origin; }
Vector2 GetMotion() { return motion; }
//accessors and mutators
Statistics* GetBaseStats() { return &baseStats; }
//database stuff
int GetOwner() { return owner; }
std::string GetHandle() { return handle; }
std::string GetAvatar() { return avatar; }
private:
friend class CharacterManager;
//world position //world position
int roomIndex = 0; int roomIndex = 0;
Vector2 origin = {0.0,0.0}; Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0}; Vector2 motion = {0.0,0.0};
//base statistics Statistics baseStats;
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs int owner;
std::string handle;
//active gameplay members std::string avatar;
//NOTE: these are lost when unloaded
bool inCombat = false;
int atbGauge = 0;
//TODO: stored command
}; };
#endif #endif
+29 -29
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@@ -58,7 +58,7 @@ static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
//Define the methods //Define the methods
//------------------------- //-------------------------
//NOTE: default stats as a parameter would be good for different beggining states or multiple classes //NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) { int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
//Create the character, failing if it exists //Create the character, failing if it exists
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -142,20 +142,20 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
newChar.origin.y = (double)sqlite3_column_int(statement, 7); newChar.origin.y = (double)sqlite3_column_int(statement, 7);
//statistics //statistics
newChar.stats.level = sqlite3_column_int(statement, 8); newChar.baseStats.level = sqlite3_column_int(statement, 8);
newChar.stats.exp = sqlite3_column_int(statement, 9); newChar.baseStats.exp = sqlite3_column_int(statement, 9);
newChar.stats.maxHP = sqlite3_column_int(statement, 10); newChar.baseStats.maxHP = sqlite3_column_int(statement, 10);
newChar.stats.health = sqlite3_column_int(statement, 11); newChar.baseStats.health = sqlite3_column_int(statement, 11);
newChar.stats.maxMP = sqlite3_column_int(statement, 12); newChar.baseStats.maxMP = sqlite3_column_int(statement, 12);
newChar.stats.mana = sqlite3_column_int(statement, 13); newChar.baseStats.mana = sqlite3_column_int(statement, 13);
newChar.stats.attack = sqlite3_column_int(statement, 14); newChar.baseStats.attack = sqlite3_column_int(statement, 14);
newChar.stats.defence = sqlite3_column_int(statement, 15); newChar.baseStats.defence = sqlite3_column_int(statement, 15);
newChar.stats.intelligence = sqlite3_column_int(statement, 16); newChar.baseStats.intelligence = sqlite3_column_int(statement, 16);
newChar.stats.resistance = sqlite3_column_int(statement, 17); newChar.baseStats.resistance = sqlite3_column_int(statement, 17);
newChar.stats.speed = sqlite3_column_int(statement, 18); newChar.baseStats.speed = sqlite3_column_int(statement, 18);
newChar.stats.accuracy = sqlite3_column_double(statement, 19); newChar.baseStats.accuracy = sqlite3_column_double(statement, 19);
newChar.stats.evasion = sqlite3_column_double(statement, 20); newChar.baseStats.evasion = sqlite3_column_double(statement, 20);
newChar.stats.luck = sqlite3_column_double(statement, 21); newChar.baseStats.luck = sqlite3_column_double(statement, 21);
//TODO: gameplay components: equipment, items, buffs, debuffs //TODO: gameplay components: equipment, items, buffs, debuffs
@@ -199,20 +199,20 @@ int CharacterManager::SaveCharacter(int uid) {
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
//statistics //statistics
ret |= sqlite3_bind_int(statement, 5, character.stats.level) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 5, character.baseStats.level) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 6, character.stats.exp) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 6, character.baseStats.exp) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 7, character.stats.maxHP) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 7, character.baseStats.maxHP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 8, character.stats.health) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 8, character.baseStats.health) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 9, character.stats.maxMP) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 9, character.baseStats.maxMP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 10, character.stats.mana) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 10, character.baseStats.mana) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 11, character.stats.attack) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 11, character.baseStats.attack) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 12, character.stats.defence) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 12, character.baseStats.defence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 13, character.stats.intelligence) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 13, character.baseStats.intelligence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 14, character.stats.resistance) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 14, character.baseStats.resistance) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 15, character.stats.speed) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 15, character.baseStats.speed) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 16, character.stats.accuracy) != SQLITE_OK; ret |= sqlite3_bind_double(statement, 16, character.baseStats.accuracy) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 17, character.stats.evasion) != SQLITE_OK; ret |= sqlite3_bind_double(statement, 17, character.baseStats.evasion) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 18, character.stats.luck) != SQLITE_OK; ret |= sqlite3_bind_double(statement, 18, character.baseStats.luck) != SQLITE_OK;
//TODO: gameplay components: equipment, items, buffs, debuffs //TODO: gameplay components: equipment, items, buffs, debuffs
-52
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@@ -1,52 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATDATA_HPP_
#define COMBATDATA_HPP_
#include "vector2.hpp"
#include "combat_defines.hpp"
//gameplay members
#include "character_data.hpp"
#include "enemy_data.hpp"
//std namespace
#include <chrono>
#include <array>
#include <utility>
struct CombatData {
typedef std::chrono::steady_clock Clock;
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
std::array<EnemyData, COMBAT_MAX_ENEMIES> enemyArray;
//world interaction
int mapIndex = 0;
Vector2 origin = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
//time interval
Clock::time_point lastTick = Clock::now();
};
#endif
-54
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@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "combat_manager.hpp"
//-------------------------
//public access methods
//-------------------------
//TODO
//-------------------------
//accessors and mutators
//-------------------------
CombatData* CombatManager::GetCombat(int uid) {
std::map<int, CombatData>::iterator it = combatMap.find(uid);
if (it == combatMap.end()) {
return nullptr;
}
return &it->second;
}
std::map<int, CombatData>* CombatManager::GetContainer() {
return &combatMap;
}
lua_State* CombatManager::SetLuaState(lua_State* L) {
return luaState = L;
}
lua_State* CombatManager::GetLuaState() {
return luaState;
}
-51
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@@ -1,51 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATMANAGER_HPP_
#define COMBATMANAGER_HPP_
#include "combat_data.hpp"
#include "lua/lua.hpp"
#include <map>
class CombatManager {
public:
CombatManager() = default;
~CombatManager() = default;
//public access methods
//TODO
//accessors and mutators
CombatData* GetCombat(int uid);
std::map<int, CombatData>* GetContainer();
lua_State* SetLuaState(lua_State*);
lua_State* GetLuaState();
private:
std::map<int, CombatData> combatMap;
lua_State* luaState = nullptr;
};
#endif
-37
View File
@@ -1,37 +0,0 @@
#config
INCLUDES+=. ../../common/gameplay ../../common/utilities ../characters ../enemies
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-47
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@@ -1,47 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENEMYDATA_HPP_
#define ENEMYDATA_HPP_
#include "vector2.hpp"
#include "statistics.hpp"
//std namespace
#include <string>
struct EnemyData {
//metadata
std::string handle;
std::string avatar;
//gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
//active gameplay members
//NOTE: these are lost when unloaded
int tableIndex;
int atbGauge = 0;
};
#endif
-54
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@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "enemy_manager.hpp"
//-------------------------
//public access methods
//-------------------------
//TODO
//-------------------------
//accessors and mutators
//-------------------------
EnemyData* EnemyManager::GetEnemy(int uid) {
std::map<int, EnemyData>::iterator it = enemyMap.find(uid);
if (it == enemyMap.end()) {
return nullptr;
}
return &it->second;
}
std::map<int, EnemyData>* EnemyManager::GetContainer() {
return &enemyMap;
}
lua_State* EnemyManager::SetLuaState(lua_State* L) {
return luaState = L;
}
lua_State* EnemyManager::GetLuaState() {
return luaState;
}
-51
View File
@@ -1,51 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENEMYMANAGER_HPP_
#define ENEMYMANAGER_HPP_
#include "enemy_data.hpp"
#include "lua/lua.hpp"
#include <map>
class EnemyManager {
public:
EnemyManager() = default;
~EnemyManager() = default;
//public access methods
//TODO
//accessors and mutators
EnemyData* GetEnemy(int uid);
std::map<int, EnemyData>* GetContainer();
lua_State* SetLuaState(lua_State*);
lua_State* GetLuaState();
private:
std::map<int, EnemyData> enemyMap;
lua_State* luaState = nullptr;
};
#endif
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=. ../mapgen ../../common/gameplay ../../common/map ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+2 -2
View File
@@ -40,7 +40,7 @@
#include "region_pager_api.hpp" #include "region_pager_api.hpp"
#include "tile_sheet_api.hpp" #include "tile_sheet_api.hpp"
#include "room_api.hpp" #include "room_api.hpp"
#include "room_mgr_api.hpp" #include "room_manager_api.hpp"
//these libs are loaded by lua.c and are readily available to any Lua program //these libs are loaded by lua.c and are readily available to any Lua program
static const luaL_Reg loadedlibs[] = { static const luaL_Reg loadedlibs[] = {
@@ -61,7 +61,7 @@ static const luaL_Reg loadedlibs[] = {
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI}, {TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI}, {TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
{TORTUGA_ROOM_NAME, openRoomAPI}, {TORTUGA_ROOM_NAME, openRoomAPI},
{TORTUGA_ROOM_MGR_NAME, openRoomMgrAPI}, {TORTUGA_ROOM_MANAGER_NAME, openRoomManagerAPI},
{NULL, NULL} {NULL, NULL}
}; };
+1 -3
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. accounts characters combat enemies mapgen mapgen/generators rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities INCLUDES+=. accounts characters rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3 LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -18,8 +18,6 @@ OUT=$(addprefix $(OUTDIR)/,server)
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C accounts $(MAKE) -C accounts
$(MAKE) -C characters $(MAKE) -C characters
$(MAKE) -C combat
$(MAKE) -C enemies
$(MAKE) -C rooms $(MAKE) -C rooms
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
+8 -9
View File
@@ -25,26 +25,25 @@
static int getPager(lua_State* L) { static int getPager(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(&room->pager)); lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetPager()) );
return 1; return 1;
} }
static int onCreate(lua_State* L) { static int create(lua_State* L) {
//TODO: onCreate() //EMPTY
//NOTE: This can be used to set defaults for the pager
return 0; return 0;
} }
static int onUnload(lua_State* L) { static int unload(lua_State* L) {
//TODO: onUnload() //EMPTY
return 0; return 0;
} }
//TODO: parameters
static const luaL_Reg roomLib[] = { static const luaL_Reg roomLib[] = {
{"GetPager",getPager}, {"GetPager",getPager},
{"OnCreate", onCreate}, {"Create", create},
{"OnUnload", onUnload}, {"Unload", unload},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+11 -4
View File
@@ -25,12 +25,19 @@
//map system //map system
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
struct RoomData { class RoomData {
public:
RoomData() = default;
~RoomData() = default;
//accessors and mutators
RegionPagerLua* GetPager() { return &pager; }
private:
friend class RoomManager;
//members //members
RegionPagerLua pager; RegionPagerLua pager;
//TODO: collision map
//TODO: NPCs?
}; };
#endif #endif
+11 -13
View File
@@ -21,27 +21,25 @@
*/ */
#include "room_manager.hpp" #include "room_manager.hpp"
#include "room_api.hpp"
#include <stdexcept> #include <stdexcept>
//------------------------- //-------------------------
//public access methods //public access methods
//------------------------- //-------------------------
RoomData* RoomManager::CreateRoom() { int RoomManager::CreateRoom() {
//create the room //create the room
RoomData* newRoom = new RoomData(); RoomData* newRoom = new RoomData();
//set the state
if (luaState) {
newRoom->pager.SetLuaState(luaState); newRoom->pager.SetLuaState(luaState);
}
//register the room //register the room
roomMap[counter++] = newRoom; roomMap[counter] = newRoom;
//API hook //API hook
lua_getglobal(luaState, "Room"); lua_getglobal(luaState, TORTUGA_ROOM_NAME);
lua_getfield(luaState, -1, "OnCreate"); lua_getfield(luaState, -1, "Create");
lua_pushlightuserdata(luaState, newRoom); lua_pushlightuserdata(luaState, newRoom);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) { if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
@@ -49,7 +47,7 @@ RoomData* RoomManager::CreateRoom() {
lua_pop(luaState, 1); lua_pop(luaState, 1);
//finish the routine //finish the routine
return newRoom; return counter++;
} }
void RoomManager::UnloadRoom(int uid) { void RoomManager::UnloadRoom(int uid) {
@@ -60,8 +58,8 @@ void RoomManager::UnloadRoom(int uid) {
} }
//API hook //API hook
lua_getglobal(luaState, "Room"); lua_getglobal(luaState, TORTUGA_ROOM_NAME);
lua_getfield(luaState, -1, "OnUnload"); lua_getfield(luaState, -1, "Unload");
lua_pushlightuserdata(luaState, room); lua_pushlightuserdata(luaState, room);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) { if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
@@ -92,11 +90,11 @@ int RoomManager::PushRoom(RoomData* room) {
} }
void RoomManager::UnloadAll() { void RoomManager::UnloadAll() {
lua_getglobal(luaState, "Room"); lua_getglobal(luaState, TORTUGA_ROOM_NAME);
for (auto& it : roomMap) { for (auto& it : roomMap) {
//API hook //API hook
lua_getfield(luaState, -1, "OnUnload"); lua_getfield(luaState, -1, "Unload");
lua_pushlightuserdata(luaState, it.second); lua_pushlightuserdata(luaState, it.second);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) { if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
+1 -1
View File
@@ -36,7 +36,7 @@ public:
~RoomManager() = default; ~RoomManager() = default;
//public access methods //public access methods
RoomData* CreateRoom(); int CreateRoom();
void UnloadRoom(int uid); void UnloadRoom(int uid);
RoomData* GetRoom(int uid); RoomData* GetRoom(int uid);
@@ -19,11 +19,9 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "room_mgr_api.hpp" #include "room_manager_api.hpp"
#include "room_api.hpp"
#include "room_manager.hpp" #include "room_manager.hpp"
#include "room_data.hpp"
#include <string> #include <string>
@@ -47,10 +45,12 @@ static int createRoom(lua_State* L) {
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1)); RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
//create the room //create the room
RoomData* newRoom = roomMgr->CreateRoom(); int uid = roomMgr->CreateRoom();
//TODO: any room parameters
//return the new room //return the new room
lua_pushlightuserdata(L, newRoom); lua_pushlightuserdata(L, roomMgr->FindRoom(uid));
return 1; return 1;
} }
@@ -60,20 +60,22 @@ static int unloadRoom(lua_State* L) {
lua_gettable(L, LUA_REGISTRYINDEX); lua_gettable(L, LUA_REGISTRYINDEX);
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1)); RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
//TODO: any room parameters
//unload the specified room //unload the specified room
roomMgr->UnloadRoom(lua_tointeger(L, -2)); roomMgr->UnloadRoom(lua_tointeger(L, -2));
return 0; return 0;
} }
static const luaL_Reg roomMgrLib[] = { static const luaL_Reg roomManagerLib[] = {
{"GetRoom",getRoom}, {"GetRoom",getRoom},
{"CreateRoom",createRoom}, {"CreateRoom",createRoom},
{"UnloadRoom",unloadRoom}, {"UnloadRoom",unloadRoom},
{nullptr, nullptr} {nullptr, nullptr}
}; };
LUAMOD_API int openRoomMgrAPI(lua_State* L) { LUAMOD_API int openRoomManagerAPI(lua_State* L) {
luaL_newlib(L, roomMgrLib); luaL_newlib(L, roomManagerLib);
return 1; return 1;
} }
@@ -19,12 +19,12 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ROOMMGRAPI_HPP_ #ifndef ROOMMANAGERAPI_HPP_
#define ROOMMGRAPI_HPP_ #define ROOMMANAGERAPI_HPP_
#include "lua/lua.hpp" #include "lua/lua.hpp"
#define TORTUGA_ROOM_MGR_NAME "RoomMgr" #define TORTUGA_ROOM_MANAGER_NAME "RoomManager"
LUAMOD_API int openRoomMgrAPI(lua_State* L); LUAMOD_API int openRoomManagerAPI(lua_State* L);
#endif #endif
+15 -16
View File
@@ -291,17 +291,16 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
if neither of the above is true, then output a warning to the console, and return if neither of the above is true, then output a warning to the console, and return
*/ */
//forward to the specified client //forward to the specified client
network.SendTo( network.SendTo(
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->clientIndex ].address, &clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].address,
static_cast<SerialPacket*>(argPacket) static_cast<SerialPacket*>(argPacket)
); );
//save and unload this account's characters //save and unload this account's characters
//pump the unload message to all remaining clients //pump the unload message to all remaining clients
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool { characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
if (argPacket->accountIndex == it->second.owner) { if (argPacket->accountIndex == it->second.GetOwner()) {
PumpCharacterUnload(it->first); PumpCharacterUnload(it->first);
return true; return true;
} }
@@ -309,7 +308,7 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
}); });
//erase the in-memory stuff //erase the in-memory stuff
clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->clientIndex); clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex());
accountMgr.UnloadAccount(argPacket->accountIndex); accountMgr.UnloadAccount(argPacket->accountIndex);
//finished this routine //finished this routine
@@ -349,7 +348,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
newPacket.x = argPacket->x; newPacket.x = argPacket->x;
newPacket.y = argPacket->y; newPacket.y = argPacket->y;
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->pager.GetRegion(argPacket->x, argPacket->y); newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
//send the content //send the content
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket)); network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
@@ -422,11 +421,11 @@ void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket)
} }
//accept client-side logic //accept client-side logic
character->roomIndex = argPacket->roomIndex; character->SetRoomIndex(argPacket->roomIndex);
character->origin = argPacket->origin; character->SetOrigin(argPacket->origin);
character->motion = argPacket->motion; character->SetMotion(argPacket->motion);
character->stats = argPacket->stats; *character->GetBaseStats() = argPacket->stats;
//TODO: gameplay components: equipment, items, buffs, debuffs //TODO: gameplay components: equipment, items, buffs, debuffs
@@ -485,11 +484,11 @@ void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int
//TODO: keep this up to date when the character changes //TODO: keep this up to date when the character changes
packet->characterIndex = characterIndex; packet->characterIndex = characterIndex;
strncpy(packet->handle, character->handle.c_str(), PACKET_STRING_SIZE); strncpy(packet->handle, character->GetHandle().c_str(), PACKET_STRING_SIZE);
strncpy(packet->avatar, character->avatar.c_str(), PACKET_STRING_SIZE); strncpy(packet->avatar, character->GetAvatar().c_str(), PACKET_STRING_SIZE);
packet->accountIndex = character->owner; packet->accountIndex = character->GetOwner();
packet->roomIndex = character->roomIndex; packet->roomIndex = character->GetRoomIndex();
packet->origin = character->origin; packet->origin = character->GetOrigin();
packet->motion = character->motion; packet->motion = character->GetMotion();
packet->stats = character->stats; packet->stats = *character->GetBaseStats();
} }