Fixed an overflow bug
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@@ -213,7 +213,7 @@ void RoomData::RunFrameCharacterBarrierCollisions() {
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//DEBUG: output barrierIndex, battleIndex
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std::cout << barrierIt.first << "\t" << barrierIt.second.GetBattleIndex() << std::endl;
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// std::cout << barrierIt.first << "\t" << barrierIt.second.GetBattleIndex() << std::endl;
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//Send the entry message to the client
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BarrierPacket newPacket;
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