lobby_menu.cpp builds, as does all of client/menu_scenes
This is great progress, but I think I should turn the common directory into a subnmodule, since
I've been constantly tabbing back and forward between this folder, and the debug folder, making
and committing identical edits to both.
Scene list:
> disconnected_screen.*pp
> lobby_menu.*pp
> main_menu.*pp
> options_menu.*pp
> splash_screen.*pp
* world*.*pp
* unfinished
> building
This commit is contained in:
@@ -39,33 +39,30 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
|||||||
accountIndex = -1;
|
accountIndex = -1;
|
||||||
|
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button.png");
|
||||||
image.SetClipH(image.GetClipH()/3);
|
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
//setup the buttons
|
||||||
search.SetImage(&image);
|
searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
search.SetFont(&font);
|
searchButton.SetText(GetRenderer(), font, "Search", {255, 255, 255, 255});
|
||||||
join.SetImage(&image);
|
joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
join.SetFont(&font);
|
joinButton.SetText(GetRenderer(), font, "Join", {255, 255, 255, 255});
|
||||||
back.SetImage(&image);
|
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||||
back.SetFont(&font);
|
backButton.SetText(GetRenderer(), font, "Back", {255, 255, 255, 255});
|
||||||
|
|
||||||
//set the button positions
|
//set the button positions (assumed)
|
||||||
search.SetX(50);
|
searchButton.SetX(50);
|
||||||
search.SetY(50 + image.GetClipH() * 0);
|
searchButton.SetY(50);
|
||||||
join.SetX(50);
|
joinButton.SetX(50);
|
||||||
join.SetY(50 + image.GetClipH() * 1);
|
joinButton.SetY(70);
|
||||||
back.SetX(50);
|
backButton.SetX(50);
|
||||||
back.SetY(50 + image.GetClipH() * 2);
|
backButton.SetY(90);
|
||||||
|
|
||||||
//set the button texts
|
//pseudo-list selection
|
||||||
search.SetText("Search");
|
boundingBox = {300, 50, 200, 12};
|
||||||
join.SetText("Join");
|
|
||||||
back.SetText("Back");
|
|
||||||
|
|
||||||
//set the server list's position
|
//DEBUG: hacked together a highlight box
|
||||||
listBox = {300, 50, 200, font.GetCharH()};
|
highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
|
||||||
|
|
||||||
//Eat incoming packets
|
//Eat incoming packets
|
||||||
while(network.Receive());
|
while(network.Receive());
|
||||||
@@ -75,7 +72,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
|||||||
}
|
}
|
||||||
|
|
||||||
LobbyMenu::~LobbyMenu() {
|
LobbyMenu::~LobbyMenu() {
|
||||||
//
|
TTF_CloseFont(font);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -99,39 +96,25 @@ void LobbyMenu::FrameEnd() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
|
void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||||
//TODO: (2) I need a proper UI system for the entire client and the editor
|
//TODO: (2) I need a proper UI system for the entire client and the editor
|
||||||
|
|
||||||
//UI
|
//UI
|
||||||
search.DrawTo(renderer);
|
searchButton.DrawTo(renderer);
|
||||||
join.DrawTo(renderer);
|
joinButton.DrawTo(renderer);
|
||||||
back.DrawTo(renderer);
|
backButton.DrawTo(renderer);
|
||||||
|
|
||||||
//TODO: (3) draw headers for the server list
|
//TODO: (3) draw headers for the server list
|
||||||
//TODO: (3) ping/delay displayed in the server list
|
//TODO: (3) ping/delay displayed in the server list
|
||||||
for (int i = 0; i < serverInfo.size(); i++) {
|
for (int i = 0; i < serverVector.size(); i++) {
|
||||||
//draw the selected server's highlight
|
//draw the selected server's highlight
|
||||||
if (selection == &serverInfo[i]) {
|
if (selection == &serverVector[i]) {
|
||||||
SDL_Rect r = {
|
highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
|
||||||
(Sint16)listBox.x, (Sint16)listBox.y,
|
|
||||||
(Uint16)listBox.w, (Uint16)listBox.h
|
|
||||||
};
|
|
||||||
r.y += i * listBox.h;
|
|
||||||
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//draw the server name
|
//draw the server's info
|
||||||
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
|
serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
|
||||||
|
serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
|
||||||
//draw the player count
|
|
||||||
std::ostringstream msg;
|
|
||||||
msg << serverInfo[i].playerCount;
|
|
||||||
font.DrawStringTo(msg.str(), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
|
|
||||||
|
|
||||||
//compatible?
|
|
||||||
if (!serverInfo[i].compatible) {
|
|
||||||
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -139,34 +122,35 @@ void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
|
|||||||
//Event handlers
|
//Event handlers
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||||
search.MouseMotion(motion);
|
searchButton.MouseMotion(event);
|
||||||
join.MouseMotion(motion);
|
joinButton.MouseMotion(event);
|
||||||
back.MouseMotion(motion);
|
backButton.MouseMotion(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||||
search.MouseButtonDown(button);
|
searchButton.MouseButtonDown(event);
|
||||||
join.MouseButtonDown(button);
|
joinButton.MouseButtonDown(event);
|
||||||
back.MouseButtonDown(button);
|
backButton.MouseButtonDown(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||||
SendBroadcastRequest();
|
SendBroadcastRequest();
|
||||||
}
|
}
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) {
|
||||||
SendJoinRequest();
|
SendJoinRequest();
|
||||||
}
|
}
|
||||||
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetSceneSignal(SceneSignal::MAINMENU);
|
||||||
}
|
}
|
||||||
|
|
||||||
//has the user selected a server on the list?
|
//has the user selected a server on the list?
|
||||||
BoundingBox tmpBox = listBox;
|
BoundingBox tmpBox = boundingBox;
|
||||||
tmpBox.h *= serverInfo.size();
|
tmpBox.h *= serverVector.size(); //within the list bounds
|
||||||
if (tmpBox.CheckOverlap({button.x, button.y})) {
|
if (tmpBox.CheckOverlap({event.x, event.y})) {
|
||||||
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
//NOTE: this memory trick requires a vector
|
||||||
|
selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h];
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
@@ -177,15 +161,15 @@ void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
|
||||||
switch(key.keysym.sym) {
|
switch(event.keysym.sym) {
|
||||||
case SDLK_ESCAPE:
|
case SDLK_ESCAPE:
|
||||||
SetSceneSignal(SceneSignal::MAINMENU);
|
SetSceneSignal(SceneSignal::MAINMENU);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -226,17 +210,38 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
|||||||
|
|
||||||
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
||||||
//extract the data
|
//extract the data
|
||||||
ServerInformation server;
|
ServerInfo newServer;
|
||||||
server.address = argPacket->srcAddress;
|
|
||||||
server.name = argPacket->name;
|
|
||||||
server.playerCount = argPacket->playerCount;
|
|
||||||
server.version = argPacket->version;
|
|
||||||
|
|
||||||
//Checking compatibility
|
newServer.address = argPacket->srcAddress;
|
||||||
server.compatible = server.version == NETWORK_VERSION;
|
newServer.name = argPacket->name;
|
||||||
|
newServer.playerCount = argPacket->playerCount;
|
||||||
|
newServer.version = argPacket->version;
|
||||||
|
newServer.compatible = newServer.version == NETWORK_VERSION;
|
||||||
|
|
||||||
//push
|
//push
|
||||||
serverInfo.push_back(server);
|
serverVector.push_back(newServer);
|
||||||
|
|
||||||
|
//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
|
||||||
|
|
||||||
|
//fancy colors
|
||||||
|
SDL_Color color;
|
||||||
|
if (newServer.compatible) {
|
||||||
|
color = {255, 255, 255, 255};
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
color = {255, 0, 0, 255};
|
||||||
|
}
|
||||||
|
|
||||||
|
//fancy itoa
|
||||||
|
auto itoa_base10 = [](int i) -> std::string {
|
||||||
|
char str[20];
|
||||||
|
printf(str, "%d", i);
|
||||||
|
return std::string(str);
|
||||||
|
};
|
||||||
|
|
||||||
|
//text graphics
|
||||||
|
serverVector.back().nameImage.SetText(GetRenderer(), font, newServer.name, color);
|
||||||
|
serverVector.back().playerCountImage.SetText(GetRenderer(), font, itoa_base10(newServer.playerCount), color);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||||
@@ -253,7 +258,7 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
|
|||||||
throw(std::runtime_error("Client index invalid during login"));
|
throw(std::runtime_error("Client index invalid during login"));
|
||||||
}
|
}
|
||||||
accountIndex = argPacket->accountIndex;
|
accountIndex = argPacket->accountIndex;
|
||||||
SetNextScene(SceneList::WORLD);
|
SetSceneSignal(SceneSignal::WORLD);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
|
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
|
||||||
@@ -275,7 +280,7 @@ void LobbyMenu::SendBroadcastRequest() {
|
|||||||
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||||
|
|
||||||
//reset the server list
|
//reset the server list
|
||||||
serverInfo.clear();
|
serverVector.clear();
|
||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -291,6 +296,7 @@ void LobbyMenu::SendJoinRequest() {
|
|||||||
|
|
||||||
void LobbyMenu::SendLoginRequest() {
|
void LobbyMenu::SendLoginRequest() {
|
||||||
//NOTE: high cohesion
|
//NOTE: high cohesion
|
||||||
|
//TODO: have a separate login screen
|
||||||
ClientPacket packet;
|
ClientPacket packet;
|
||||||
packet.type = SerialPacketType::LOGIN_REQUEST;
|
packet.type = SerialPacketType::LOGIN_REQUEST;
|
||||||
packet.clientIndex = clientIndex;
|
packet.clientIndex = clientIndex;
|
||||||
|
|||||||
@@ -25,6 +25,9 @@
|
|||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
#include "bounding_box.hpp"
|
#include "bounding_box.hpp"
|
||||||
|
#include "text_line.hpp"
|
||||||
|
|
||||||
|
#include "SDL2/SDL_ttf.h"
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
@@ -78,14 +81,13 @@ protected:
|
|||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
|
|
||||||
//members
|
//define the list object
|
||||||
Image image;
|
struct ServerInfo {
|
||||||
Button search;
|
//graphics
|
||||||
Button join;
|
TextLine nameImage;
|
||||||
Button back;
|
TextLine playerCountImage;
|
||||||
|
|
||||||
//server list
|
//networking
|
||||||
struct ServerInformation {
|
|
||||||
IPaddress address;
|
IPaddress address;
|
||||||
std::string name;
|
std::string name;
|
||||||
int playerCount;
|
int playerCount;
|
||||||
@@ -93,10 +95,16 @@ protected:
|
|||||||
bool compatible;
|
bool compatible;
|
||||||
};
|
};
|
||||||
|
|
||||||
std::vector<ServerInformation> serverInfo;
|
//members
|
||||||
|
Image buttonImage;
|
||||||
|
Image highlightImage;
|
||||||
|
TTF_Font* font = nullptr;
|
||||||
|
Button searchButton;
|
||||||
|
Button joinButton;
|
||||||
|
Button backButton;
|
||||||
|
|
||||||
//NOTE: a terrible hack
|
std::vector<ServerInfo> serverVector;
|
||||||
//I'd love a proper gui system for this
|
ServerInfo* selection = nullptr;
|
||||||
BoundingBox listBox;
|
|
||||||
ServerInformation* selection = nullptr;
|
BoundingBox boundingBox;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -6,9 +6,6 @@ CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
|||||||
#source
|
#source
|
||||||
CXXSRC=$(wildcard *.cpp)
|
CXXSRC=$(wildcard *.cpp)
|
||||||
|
|
||||||
#DEBUG: override the wildcard
|
|
||||||
CXXSRC=disconnected_screen.cpp main_menu.cpp options_menu.cpp splash_screen.cpp
|
|
||||||
|
|
||||||
#objects
|
#objects
|
||||||
OBJDIR=obj
|
OBJDIR=obj
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||||
|
|||||||
@@ -95,7 +95,7 @@ SDL_Texture* Image::Load(SDL_Renderer* renderer, std::string fname) {
|
|||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h) {
|
SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank) {
|
||||||
Free();
|
Free();
|
||||||
|
|
||||||
//make the texture
|
//make the texture
|
||||||
@@ -124,8 +124,9 @@ SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h) {
|
|||||||
|
|
||||||
//blank (black) texture
|
//blank (black) texture
|
||||||
SDL_SetRenderTarget(renderer, texture);
|
SDL_SetRenderTarget(renderer, texture);
|
||||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
SDL_SetRenderDrawColor(renderer, blank.r, blank.g, blank.b, blank.a);
|
||||||
SDL_RenderFillRect(renderer, nullptr);
|
SDL_RenderFillRect(renderer, nullptr);
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||||
SDL_SetRenderTarget(renderer, nullptr);
|
SDL_SetRenderTarget(renderer, nullptr);
|
||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ public:
|
|||||||
Image& operator=(Image&&);
|
Image& operator=(Image&&);
|
||||||
|
|
||||||
SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
|
SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
|
||||||
SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h);
|
SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank = {0, 0, 0, 255});
|
||||||
SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr);
|
SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr);
|
||||||
SDL_Texture* SetTexture(SDL_Texture*);
|
SDL_Texture* SetTexture(SDL_Texture*);
|
||||||
SDL_Texture* GetTexture() const;
|
SDL_Texture* GetTexture() const;
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ public:
|
|||||||
TextLine();
|
TextLine();
|
||||||
TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c)
|
TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c)
|
||||||
{ SetText(r, f, s, c); }
|
{ SetText(r, f, s, c); }
|
||||||
~TextLine();
|
virtual ~TextLine();
|
||||||
|
|
||||||
void DrawTo(SDL_Renderer*, int posX, int posY);
|
void DrawTo(SDL_Renderer*, int posX, int posY);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user