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Tortuga/common/graphics/text_line.hpp
T
Ratstail91 2f86511254 lobby_menu.cpp builds, as does all of client/menu_scenes
This is great progress, but I think I should turn the common directory into a subnmodule, since
I've been constantly tabbing back and forward between this folder, and the debug folder, making
and committing identical edits to both.

 Scene list:
        > disconnected_screen.*pp
        > lobby_menu.*pp
        > main_menu.*pp
        > options_menu.*pp
        > splash_screen.*pp
        * world*.*pp

        * unfinished
        > building
2015-08-14 21:47:04 +10:00

45 lines
1.4 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
class TextLine {
public:
TextLine();
TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c)
{ SetText(r, f, s, c); }
virtual ~TextLine();
void DrawTo(SDL_Renderer*, int posX, int posY);
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
void ClearText();
protected:
SDL_Texture* texture = nullptr;
};