The basic server map is being displayed in the client
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@@ -22,6 +22,8 @@
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#ifndef TILESHEET_HPP_
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#define TILESHEET_HPP_
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#include "region.hpp"
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#include "image.hpp"
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#include <string>
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@@ -35,7 +37,8 @@ public:
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void Load(std::string fname, int XCount, int YCount);
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void Unload();
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void DrawTo(SDL_Surface* const dest, int x, int y, int tile);
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void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
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void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
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//accessors
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Image* GetImage() { return ℑ }
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