The basic server map is being displayed in the client
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@@ -34,8 +34,28 @@ void TileSheet::Unload() {
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XCount = YCount = 0;
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}
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void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, int tile) {
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image.SetClipX(tile % XCount * image.GetClipW());
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image.SetClipY(tile / XCount * image.GetClipH());
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void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
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//0 is invisible
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if (tile == 0) return;
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image.SetClipX((tile-1) % XCount * image.GetClipW());
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image.SetClipY((tile-1) / XCount * image.GetClipH());
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image.DrawTo(dest, x, y);
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}
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void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
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Region::type_t tile = 0;
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for (register int i = 0; i < region->GetWidth(); ++i) {
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for (register int j = 0; j < region->GetHeight(); ++j) {
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for (register int k = 0; k < region->GetDepth(); ++k) {
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tile = region->GetTile(i, j, k);
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//0 is invisible
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if (tile == 0) continue;
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image.SetClipX((tile-1) % XCount * image.GetClipW());
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image.SetClipY((tile-1) / XCount * image.GetClipH());
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image.DrawTo(dest,
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region->GetX() + i * image.GetClipW() - camX,
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region->GetY() + j * image.GetClipH() - camY);
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}
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}
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}
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}
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