Added a simple roguelike tileset
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@@ -27,6 +27,7 @@
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ExampleScene::ExampleScene(lua_State* L) {
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ExampleScene::ExampleScene(lua_State* L) {
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lua = L;
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lua = L;
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//TODO: non-hardcoded source
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tileSheet.Load(GetRenderer(), "./rsc/terrain.bmp", 32, 32);
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tileSheet.Load(GetRenderer(), "./rsc/terrain.bmp", 32, 32);
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//set the pager's hook
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//set the pager's hook
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@@ -81,7 +81,7 @@ void TileSheet::Free() {
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}
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}
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void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
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void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
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//TODO: empty
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//TODO: (2) empty
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}
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}
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void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {
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void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {
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