very buggy system working, but only works properly with one client at a time due to recv blocking

This commit is contained in:
Kayne Ruse
2013-05-17 19:32:45 +10:00
parent 738320e88e
commit 24e48dec53
12 changed files with 153 additions and 42 deletions
+13 -7
View File
@@ -3,19 +3,21 @@
#include "base_scene.hpp"
#include "player_manager.hpp"
#include "delta.hpp"
#include "frame_rate.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "network.hpp"
#include "player_manager.hpp"
#include "delta.hpp"
#include "frame_rate.hpp"
#include "raster_font.hpp"
#include <string>
class TestSystems : public BaseScene {
public:
//Public access members
TestSystems(ConfigUtility*, SurfaceManager*);
TestSystems(ConfigUtility*, SurfaceManager*, TCPSocket*);
virtual ~TestSystems();
protected:
@@ -35,14 +37,18 @@ protected:
//utilities
void NewPlayer(int index, std::string avatarName, int x, int y);
void SwitchToPlayer(int index);
void SendMessage(std::string);
//members
ConfigUtility* configUtil;
SurfaceManager* surfaceMgr;
TCPSocket* socket;
PlayerManager playerMgr;
Delta delta;
FrameRate frameRate;
ConfigUtility* configUtil;
SurfaceManager* surfaceMgr;
RasterFont font;
int playerCounter;
int currentPlayer;