very buggy system working, but only works properly with one client at a time due to recv blocking

This commit is contained in:
Kayne Ruse
2013-05-17 19:32:45 +10:00
parent 738320e88e
commit 24e48dec53
12 changed files with 153 additions and 42 deletions
+13 -4
View File
@@ -3,25 +3,34 @@
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "network.hpp"
class Lobby : public BaseScene {
public:
/* Public access members */
Lobby();
//Public access members
Lobby(ConfigUtility*, SurfaceManager*, TCPSocket*);
virtual ~Lobby();
protected:
/* Frame loop */
//Frame loop
virtual void FrameStart();
virtual void FrameEnd();
virtual void Update();
virtual void Render(SDL_Surface* const);
/* Event handlers */
//Event handlers
virtual void MouseMotion(SDL_MouseMotionEvent const&);
virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
virtual void KeyDown(SDL_KeyboardEvent const&);
virtual void KeyUp(SDL_KeyboardEvent const&);
//members
ConfigUtility* configUtil;
SurfaceManager* surfaceMgr;
TCPSocket* socket;
};
#endif