Reconsidering the server's structure
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@@ -52,3 +52,7 @@ WaypointManager* RoomData::GetWaypointMgr() {
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std::list<CharacterData*>* RoomData::GetCharacterList() {
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return &characterList;
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}
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void RoomData::RunFrame() {
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//TODO: (1) EMPTY
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}
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@@ -49,6 +49,8 @@ public:
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WaypointManager* GetWaypointMgr();
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std::list<CharacterData*>* GetCharacterList();
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void RunFrame();
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//TODO: triggers for unload, save, per-second, player enter, player exit, etc.
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private:
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