Expanded creature & barrier API
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@@ -52,7 +52,32 @@ static int unloadAll(lua_State* L) {
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static int unloadIf(lua_State* L) {
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CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
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//TODO: unloadIf
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//list of stuff to unload (don't invalidate iterators)
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std::list<int> unloadList;
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//unloadIf
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for (auto it : *mgr->GetContainer()) {
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//copy the function at the top
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lua_pushvalue(L, -1);
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//index & object as function parameters
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lua_pushinteger(L, it.first);
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lua_pushlightuserdata(L, &it.second);
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//call
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lua_pcall(L, 2, 1, 0);
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//unload-ish
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if (lua_toboolean(L, -1)) {
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unloadList.push_back(it.first);
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}
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}
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//actually unload
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for (auto& it : unloadList) {
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mgr->Unload(it);
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}
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return 0;
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}
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@@ -69,13 +94,27 @@ static int getLoadedCount(lua_State* L) {
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return 1;
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}
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static int setOnCreate(lua_State* L) {
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CreatureManager* mgr = static_cast<CreatureManager*>(lua_touserdata(L, 1));
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mgr->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static int setOnUnload(lua_State* L) {
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CreatureManager* mgr = static_cast<CreatureManager*>(lua_touserdata(L, 1));
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mgr->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static const luaL_Reg creatureManagerLib[] = {
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{"Create", create},
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{"Unload", unload},
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{"UnloadAll", unloadAll},
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// {"UnloadIf", unloadIf},
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{"UnloadIf", unloadIf},
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{"Find", find},
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{"GetLoadedCount", getLoadedCount},
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{"SetOnCreate", setOnCreate},
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{"SetOnUnload", setOnUnload},
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{nullptr, nullptr}
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};
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