Expanded creature & barrier API
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@@ -21,6 +21,8 @@
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*/
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#include "creature_manager.hpp"
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#include "lua_utilities.hpp"
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CreatureManager::CreatureManager() {
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//EMPTY
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}
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@@ -44,6 +46,8 @@ int CreatureManager::Create(std::string avatar, int scriptRef) {
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//implicitly create the new object
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elementMap.emplace( std::pair<int, CreatureData>(counter, CreatureData(avatar, scriptRef)) );
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runHook(lua, createRef, &elementMap.find(counter)->second, counter);
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//TODO: do various things like saving to the database
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return counter++;
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}
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@@ -51,10 +55,14 @@ int CreatureManager::Create(std::string avatar, int scriptRef) {
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//TODO: (1) creature load, save
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void CreatureManager::Unload(int uid) {
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runHook(lua, unloadRef, &elementMap.find(uid)->second, uid);
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elementMap.erase(uid);
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}
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void CreatureManager::UnloadAll() {
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for (std::map<int, CreatureData>::iterator it = elementMap.begin(); it != elementMap.end(); it++) {
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runHook(lua, unloadRef, &it->second, it->first);
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}
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elementMap.clear();
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}
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@@ -62,6 +70,7 @@ void CreatureManager::UnloadIf(std::function<bool(std::pair<const int, CreatureD
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std::map<int, CreatureData>::iterator it = elementMap.begin();
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while (it != elementMap.end()) {
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if (fn(*it)) {
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runHook(lua, unloadRef, &it->second, it->first);
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it = elementMap.erase(it);
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}
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else {
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@@ -103,3 +112,19 @@ sqlite3* CreatureManager::SetDatabase(sqlite3* db) {
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sqlite3* CreatureManager::GetDatabase() {
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return database;
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}
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int CreatureManager::SetCreateReference(int i) {
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return createRef = i;
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}
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int CreatureManager::SetUnloadReference(int i) {
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return unloadRef = i;
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}
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int CreatureManager::GetCreateReference() {
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return createRef;
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}
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int CreatureManager::GetUnloadReference() {
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return unloadRef;
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}
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@@ -56,10 +56,18 @@ public:
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sqlite3* SetDatabase(sqlite3* db);
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sqlite3* GetDatabase();
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int SetCreateReference(int i);
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int SetUnloadReference(int i);
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int GetCreateReference();
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int GetUnloadReference();
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private:
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//members
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std::map<int, CreatureData> elementMap;
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int counter = 0;
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lua_State* lua = nullptr;
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sqlite3* database = nullptr;
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int createRef = LUA_NOREF;
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int unloadRef = LUA_NOREF;
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};
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@@ -52,7 +52,32 @@ static int unloadAll(lua_State* L) {
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static int unloadIf(lua_State* L) {
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CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
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//TODO: unloadIf
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//list of stuff to unload (don't invalidate iterators)
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std::list<int> unloadList;
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//unloadIf
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for (auto it : *mgr->GetContainer()) {
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//copy the function at the top
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lua_pushvalue(L, -1);
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//index & object as function parameters
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lua_pushinteger(L, it.first);
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lua_pushlightuserdata(L, &it.second);
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//call
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lua_pcall(L, 2, 1, 0);
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//unload-ish
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if (lua_toboolean(L, -1)) {
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unloadList.push_back(it.first);
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}
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}
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//actually unload
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for (auto& it : unloadList) {
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mgr->Unload(it);
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}
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return 0;
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}
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@@ -69,13 +94,27 @@ static int getLoadedCount(lua_State* L) {
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return 1;
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}
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static int setOnCreate(lua_State* L) {
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CreatureManager* mgr = static_cast<CreatureManager*>(lua_touserdata(L, 1));
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mgr->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static int setOnUnload(lua_State* L) {
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CreatureManager* mgr = static_cast<CreatureManager*>(lua_touserdata(L, 1));
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mgr->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static const luaL_Reg creatureManagerLib[] = {
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{"Create", create},
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{"Unload", unload},
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{"UnloadAll", unloadAll},
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// {"UnloadIf", unloadIf},
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{"UnloadIf", unloadIf},
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{"Find", find},
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{"GetLoadedCount", getLoadedCount},
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{"SetOnCreate", setOnCreate},
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{"SetOnUnload", setOnUnload},
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{nullptr, nullptr}
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};
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