Expanded creature & barrier API

This commit is contained in:
2016-04-11 02:18:13 +10:00
parent f32b8a9b4f
commit 20b121766a
11 changed files with 281 additions and 13 deletions
+1 -1
View File
@@ -947,6 +947,7 @@ void World::hCreatureMovement(CreaturePacket* const argPacket) {
//-------------------------
void World::hBarrierUpdate(BarrierPacket* const argPacket) {
std::cout << "Barrier Update" << std::endl;
//Cull barriers that are too far away
if ( (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
//ignore beyond 1000 units
@@ -967,7 +968,6 @@ void World::hBarrierUpdate(BarrierPacket* const argPacket) {
}
barrier->SetStatusArray(argPacket->status);
barrier->CorrectSprite();
}
void World::hBarrierCreate(BarrierPacket* const argPacket) {