Added the scenes as a template
This commit is contained in:
@@ -0,0 +1,188 @@
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/* Copyright: (c) Kayne Ruse 2015
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*
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* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
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||||
* 3. This notice may not be removed or altered from any source
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||||
* distribution.
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*/
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#include "application.hpp"
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#include <chrono>
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#include <sstream>
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#include <stdexcept>
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void Application::Init(int argc, char* argv[]) {
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//create and check the window
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window = SDL_CreateWindow(
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"Example Caption",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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screenWidth,
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screenHeight,
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SDL_WINDOW_RESIZABLE);
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if (!window) {
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std::ostringstream msg;
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msg << "Failed to create the window: " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//create and check the renderer
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer) {
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std::ostringstream msg;
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msg << "Failed to create the renderer: " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//screen scaling
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
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SDL_RenderSetLogicalSize(renderer, 800, 600);
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//set the hook for the renderer
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BaseScene::SetRenderer(renderer);
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}
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void Application::Proc() {
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//load the first scene
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ProcessSceneSignal(SceneSignal::FIRST);
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//fixed frame rate
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typedef std::chrono::steady_clock Clock;
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Clock::time_point simTime = Clock::now();
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Clock::time_point realTime;
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constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
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//the game loop continues until the scenes signal QUIT
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while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
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//switch scenes if necessary
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if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
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ProcessSceneSignal(activeScene->GetSceneSignal());
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continue;
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}
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//update the current time
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realTime = Clock::now();
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//simulate the game or give the machine a break
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if (simTime < realTime) {
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while(simTime < realTime) {
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//call the user defined functions
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activeScene->FrameStart();
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ProcessEvents();
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activeScene->Update();
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activeScene->FrameEnd();
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//step to the next frame
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simTime += frameDelay;
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}
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}
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else {
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SDL_Delay(1);
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}
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SDL_RenderClear(renderer);
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activeScene->RenderFrame(renderer);
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SDL_RenderPresent(renderer);
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}
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//cleanup
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ClearScene();
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}
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void Application::Quit() {
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//clean up after the program
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BaseScene::SetRenderer(nullptr);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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}
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//-------------------------
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//Scene management
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//-------------------------
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void Application::ProcessEvents() {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_QUIT:
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activeScene->QuitEvent();
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break;
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case SDL_MOUSEMOTION:
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activeScene->MouseMotion(event.motion);
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break;
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case SDL_MOUSEBUTTONDOWN:
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activeScene->MouseButtonDown(event.button);
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break;
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case SDL_MOUSEBUTTONUP:
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activeScene->MouseButtonUp(event.button);
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break;
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case SDL_MOUSEWHEEL:
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activeScene->MouseWheel(event.wheel);
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break;
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case SDL_KEYDOWN:
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activeScene->KeyDown(event.key);
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break;
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case SDL_KEYUP:
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activeScene->KeyUp(event.key);
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break;
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//TODO: joystick and controller events
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//window events are handled internally
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case SDL_WINDOWEVENT:
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switch(event.window.event) {
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case SDL_WINDOWEVENT_RESIZED:
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SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
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break;
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}
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break;
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}
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}
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}
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//Add the custom scene headers here
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#include "example_scene.hpp"
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void Application::ProcessSceneSignal(SceneSignal signal) {
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ClearScene();
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switch(signal) {
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case SceneSignal::FIRST:
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case SceneSignal::EXAMPLE_SCENE:
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activeScene = new ExampleScene();
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break;
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default: {
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std::ostringstream msg;
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msg << "Failed to recognize the scene signal: " << signal;
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throw(std::logic_error(msg.str()));
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}
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}
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}
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void Application::ClearScene() {
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delete activeScene;
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activeScene = nullptr;
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}
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@@ -0,0 +1,54 @@
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/* Copyright: (c) Kayne Ruse 2015
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*
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* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
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*/
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#pragma once
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#include "base_scene.hpp"
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#include "scene_signal.hpp"
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#include "SDL2/SDL.h"
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//TODO: do something with these
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constexpr int screenWidth = 800;
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constexpr int screenHeight = 600;
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//DOCS: The Application class handles scene switching, utilizing only one window
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class Application {
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public:
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Application() = default;
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~Application() = default;
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void Init(int argc, char* argv[]);
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void Proc();
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void Quit();
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private:
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//scene management
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void ProcessEvents();
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void ProcessSceneSignal(SceneSignal);
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void ClearScene();
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BaseScene* activeScene = nullptr;
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//TODO: build a "window" class?
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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};
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@@ -0,0 +1,105 @@
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/* Copyright: (c) Kayne Ruse 2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
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||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
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*/
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#include "base_scene.hpp"
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SDL_Renderer* BaseScene::rendererHandle = nullptr;
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BaseScene::BaseScene() {
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//EMPTY
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}
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BaseScene::~BaseScene() {
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//EMPTY
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}
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void BaseScene::RenderFrame(SDL_Renderer* renderer) {
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//EMPTY
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}
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void BaseScene::SetRenderer(SDL_Renderer* r) {
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rendererHandle = r;
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}
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SDL_Renderer* BaseScene::GetRenderer() {
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return rendererHandle;
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}
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void BaseScene::SetSceneSignal(SceneSignal signal) {
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sceneSignal = signal;
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}
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SceneSignal BaseScene::GetSceneSignal() {
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return sceneSignal;
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}
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//-------------------------
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//frame phases
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//-------------------------
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void BaseScene::FrameStart() {
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//EMPTY
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}
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void BaseScene::Update() {
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//EMPTY
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}
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void BaseScene::FrameEnd() {
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//EMPTY
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}
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//-------------------------
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//input events
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//-------------------------
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void BaseScene::QuitEvent() {
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sceneSignal = SceneSignal::QUIT;
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}
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void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
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//EMPTY
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}
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void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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//EMPTY
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}
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void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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//EMPTY
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}
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void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
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//EMPTY
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}
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void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
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//preference as a default
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switch(event.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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break;
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}
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}
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void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
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//EMPTY
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}
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@@ -0,0 +1,61 @@
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/* Copyright: (c) Kayne Ruse 2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
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#include "scene_signal.hpp"
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#include "SDL2/SDL.h"
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class BaseScene {
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public:
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BaseScene();
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virtual ~BaseScene();
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virtual void RenderFrame(SDL_Renderer*);
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static void SetRenderer(SDL_Renderer*);
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SceneSignal GetSceneSignal();
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//frame phases
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virtual void FrameStart();
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virtual void Update();
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virtual void FrameEnd();
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//input events
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virtual void QuitEvent();
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virtual void MouseMotion(SDL_MouseMotionEvent const& event);
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virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
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virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
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virtual void MouseWheel(SDL_MouseWheelEvent const& event);
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virtual void KeyDown(SDL_KeyboardEvent const& event);
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virtual void KeyUp(SDL_KeyboardEvent const& event);
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//TODO: joystick and controller events
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protected:
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//control
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static SDL_Renderer* GetRenderer();
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void SetSceneSignal(SceneSignal);
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private:
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static SDL_Renderer* rendererHandle;
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SceneSignal sceneSignal = SceneSignal::CONTINUE;
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};
|
||||
@@ -0,0 +1,83 @@
|
||||
/* Copyright: (c) Kayne Ruse 2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "example_scene.hpp"
|
||||
|
||||
ExampleScene::ExampleScene() {
|
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//
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||||
}
|
||||
|
||||
ExampleScene::~ExampleScene() {
|
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//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//frame phases
|
||||
//-------------------------
|
||||
|
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void ExampleScene::FrameStart() {
|
||||
//
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||||
}
|
||||
|
||||
void ExampleScene::Update() {
|
||||
//
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||||
}
|
||||
|
||||
void ExampleScene::FrameEnd() {
|
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//
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}
|
||||
|
||||
void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
|
||||
//
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//input events
|
||||
//-------------------------
|
||||
|
||||
void ExampleScene::MouseMotion(SDL_MouseMotionEvent const& event) {
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||||
//
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}
|
||||
|
||||
void ExampleScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
//
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||||
}
|
||||
|
||||
void ExampleScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||
//
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||||
}
|
||||
|
||||
void ExampleScene::MouseWheel(SDL_MouseWheelEvent const& event) {
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||||
//
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||||
}
|
||||
|
||||
void ExampleScene::KeyDown(SDL_KeyboardEvent const& event) {
|
||||
//preference as a default
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||||
switch(event.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
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QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ExampleScene::KeyUp(SDL_KeyboardEvent const& event) {
|
||||
//
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/* Copyright: (c) Kayne Ruse 2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
class ExampleScene : public BaseScene {
|
||||
public:
|
||||
ExampleScene();
|
||||
~ExampleScene();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
private:
|
||||
//frame phases
|
||||
void FrameStart() override;
|
||||
void Update() override;
|
||||
void FrameEnd() override;
|
||||
|
||||
//input events
|
||||
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||
};
|
||||
@@ -0,0 +1,43 @@
|
||||
/* Copyright: (c) Kayne Ruse 2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "application.hpp"
|
||||
|
||||
#include "SDL2/SDL.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
std::cout << "Beginning " << argv[0] << std::endl;
|
||||
try {
|
||||
Application app;
|
||||
app.Init(argc, argv);
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
std::cerr << "Fatal Error: " << e.what() << std::endl;
|
||||
return 1;
|
||||
}
|
||||
std::cout << "Clean exit from " << argv[0] << std::endl;
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
#include directories
|
||||
INCLUDES+=.
|
||||
|
||||
#libraries
|
||||
#the order of the $(LIBS) is important, at least for MinGW
|
||||
LIBS+=
|
||||
ifeq ($(OS),Windows_NT)
|
||||
LIBS+=-lmingw32
|
||||
endif
|
||||
LIBS+=-lSDL2main -lSDL2
|
||||
|
||||
#flags
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
ifeq ($(shell uname), Linux)
|
||||
#read data about the current install
|
||||
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
|
||||
endif
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=out
|
||||
OUT=$(addprefix $(OUTDIR)/,scenes)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
$(RM) *.o *.a *.exe
|
||||
else ifeq ($(shell uname), Linux)
|
||||
find . -type f -name '*.o' -exec rm -f -r -v {} \;
|
||||
find . -type f -name '*.a' -exec rm -f -r -v {} \;
|
||||
rm -f -v $(OUT)
|
||||
endif
|
||||
|
||||
rebuild: clean all
|
||||
@@ -0,0 +1,32 @@
|
||||
/* Copyright: (c) Kayne Ruse 2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
enum SceneSignal {
|
||||
//reserved members for internal use
|
||||
QUIT = -1,
|
||||
CONTINUE = 0,
|
||||
FIRST = 1,
|
||||
|
||||
//custom scenes
|
||||
EXAMPLE_SCENE
|
||||
};
|
||||
Reference in New Issue
Block a user